On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now5/ 1503% full
7-day average4peak 46
Rank#1,451top 7%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 4 of 150 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,451 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 261 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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·····WW
WWWWWWW
WWWWWWW
WW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 11:03 UTC14h ago
–
–
–
0
Mon 26 Oct, 11:04 UTC1d ago
–
–
–
0
Sun 25 Oct, 11:03 UTC2d ago
–
–
–
1
Sat 24 Oct, 10:03 UTC3d ago
–
–
–
3
Fri 23 Oct, 10:03 UTC4d ago
–
–
–
0
Thu 22 Oct, 10:03 UTC5d ago
–
–
–
0
Wed 21 Oct, 10:03 UTC6d ago
–
–
–
1
Wed 21 Oct, 09:15 UTC6d ago
–
–
–
1
Tue 20 Oct, 10:03 UTC7d ago
–
–
–
3
Mon 19 Oct, 10:03 UTC8d ago
–
–
–
1
Sun 18 Oct, 10:03 UTC9d ago
–
–
–
8
Sat 17 Oct, 10:03 UTC10d ago
–
–
–
5
Fri 16 Oct, 10:03 UTC11d ago
–
–
–
3
Thu 15 Oct, 10:03 UTC12d ago
–
–
–
5
Wed 14 Oct, 10:03 UTC13d ago
–
–
–
0
Tue 13 Oct, 10:03 UTC14d ago
–
–
–
1
Mon 12 Oct, 10:03 UTC15d ago
–
–
–
20
Sun 11 Oct, 10:03 UTC16d ago
–
–
–
2
Sat 10 Oct, 10:03 UTC17d ago
–
–
–
2
Sat 10 Oct, 03:04 UTC17d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does UKN.GG - US Training Grounds - Medium III sit?
No region tag appears for UKN.GG - US Training Grounds - Medium III, but the name suggests North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 64.40.8.210:28014.
How dependable is UKN.GG - US Training Grounds - Medium III, and is it online at the moment?
The server is up: UKN.GG - US Training Grounds - Medium III is online now. The uptime it reports puts the last restart at about 13 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does UKN.GG - US Training Grounds - Medium III perform well?
The average over the last 48 hours was 29 server fps, and it never went below 20. Buildings, deployables and everything else in the world added up to as many as 2,592 entities. Memory use reached up to 2,547 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is UKN.GG - US Training Grounds - Medium III running?
Rust network protocol 2635 and build 168909 on Windows is what UKN.GG - US Training Grounds - Medium III runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does UKN.GG - US Training Grounds - Medium III reset?
No resets count as wipes on UKN.GG - US Training Grounds - Medium III, because the world is remade every few hours and no schedule is kept.
Population
What position does UKN.GG - US Training Grounds - Medium III hold in the rankings?
In the top 7% of all ranked servers, UKN.GG - US Training Grounds - Medium III sits at #1,451 for player hours over the last seven days.
How many players does UKN.GG - US Training Grounds - Medium III usually have?
With 150 slots available, UKN.GG - US Training Grounds - Medium III currently has 5 players. Averaging 4 players over seven days, it peaked at 46. The highest average in the last 48 hours came at 23:00 UTC, with 10 players.
Lists and filters
How should you read the tags on UKN.GG - US Training Grounds - Medium III?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp150 (Max players): Its slot count is 150; ts500 (Group limit): Teams cap out at 500; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^d (Combat training): You are given the loot; the point is aim and PvP practice; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon are the tags UKN.GG - US Training Grounds - Medium III publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind UKN.GG - US Training Grounds - Medium III?
14 other servers we track also use a ukn.gg hostname, so they and UKN.GG - US Training Grounds - Medium III most likely share an operator.
Which lists and filters on Rust Server Score show UKN.GG - US Training Grounds - Medium III?
Rust Server Score lists that include UKN.GG - US Training Grounds - Medium III: Modded Rust servers, graded, Rust combat training servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
What settings and rules apply on UKN.GG - US Training Grounds - Medium III?
You will find no gather rate in the name of UKN.GG - US Training Grounds - Medium III. The limit for a group is 500 players. You get minigames & battle royale here, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
UKN.GG - US Training Grounds - Medium III runs which map?
The game generates the procedural map on UKN.GG - US Training Grounds - Medium III at size 6,000 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: UKN Map.
How to join
How should you connect to UKN.GG - US Training Grounds - Medium III?
Enter client.connect 64.40.8.210:28014 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://ukn.gg.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp150
Max playersIts slot count is 150.
ts500
Group limitTeams cap out at 500.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Gameplay
^e
MinigamesExpect minigames: arenas, Bedwars, parkour and more.
^d
Combat trainingYou are given the loot; the point is aim and PvP practice.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).