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Every Rust server graded on real, live numbers. 45,182 players on the roll · 11,656 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 64.40.8.210:28014
Name of server

UKN.GG - US Training Grounds - Medium III

RegisterPresentOnline
Region–
Address64.40.8.210:28014
Last checked8m ago
moddedcarbon
Launch Rust and join Website
Overall grade

Getting there

57 out of 100, the average of 5 subjects

On the class lists: C− (58), with population over 48 hours and no performance mark.

Players now 5/ 150 3% full
7-day average4peak 46
Rank#1,451top 7%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 3/ 100 A quiet classroom so far: 4 of 150 on average. Plenty of space to grow.
Standingrank on player hours 93/ 100 Well up the rankings: #1,451 on player hours.
Uptimehours on the list, last 48 98/ 100 Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours 49/ 100 Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 41/ 100 Slipped a little: down 261 places this week. Nothing a good wipe can't fix.

A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0510152002:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

01020304002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

a new world every few hours

W wiped that day F the force wipe · today. From the wipes in the table below.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 11:03 UTC14h ago – – – 0
Mon 26 Oct, 11:04 UTC1d ago – – – 0
Sun 25 Oct, 11:03 UTC2d ago – – – 1
Sat 24 Oct, 10:03 UTC3d ago – – – 3
Fri 23 Oct, 10:03 UTC4d ago – – – 0
Thu 22 Oct, 10:03 UTC5d ago – – – 0
Wed 21 Oct, 10:03 UTC6d ago – – – 1
Wed 21 Oct, 09:15 UTC6d ago – – – 1
Tue 20 Oct, 10:03 UTC7d ago – – – 3
Mon 19 Oct, 10:03 UTC8d ago – – – 1

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[NA] Raid Simulator 2.0 (Raidsim)
NA · groups of 100+ · 26 on average
45 / 150
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets
NA · groups of 10+ · 3 on average
7 / 200
1 / 100
Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game
NA · groups of 100000+ · 1 on average
1 / 50
[EU] Raid Simulator 2.0 (Raidsim)
EU · groups of 100+ · 221 on average
137 / 500
89 / 300

Quick answers

from the figures on this page

Server facts

In what location does UKN.GG - US Training Grounds - Medium III sit?

No region tag appears for UKN.GG - US Training Grounds - Medium III, but the name suggests North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 64.40.8.210:28014.

How dependable is UKN.GG - US Training Grounds - Medium III, and is it online at the moment?

The server is up: UKN.GG - US Training Grounds - Medium III is online now. The uptime it reports puts the last restart at about 13 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.

Does UKN.GG - US Training Grounds - Medium III perform well?

The average over the last 48 hours was 29 server fps, and it never went below 20. Buildings, deployables and everything else in the world added up to as many as 2,592 entities. Memory use reached up to 2,547 MB. Lag is what players feel when fps is low and the entity count climbs.

Which Rust version is UKN.GG - US Training Grounds - Medium III running?

Rust network protocol 2635 and build 168909 on Windows is what UKN.GG - US Training Grounds - Medium III runs. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

On what schedule does UKN.GG - US Training Grounds - Medium III reset?

No resets count as wipes on UKN.GG - US Training Grounds - Medium III, because the world is remade every few hours and no schedule is kept.

Population

What position does UKN.GG - US Training Grounds - Medium III hold in the rankings?

In the top 7% of all ranked servers, UKN.GG - US Training Grounds - Medium III sits at #1,451 for player hours over the last seven days.

How many players does UKN.GG - US Training Grounds - Medium III usually have?

With 150 slots available, UKN.GG - US Training Grounds - Medium III currently has 5 players. Averaging 4 players over seven days, it peaked at 46. The highest average in the last 48 hours came at 23:00 UTC, with 10 players.

Lists and filters

How should you read the tags on UKN.GG - US Training Grounds - Medium III?

gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp150 (Max players): Its slot count is 150; ts500 (Group limit): Teams cap out at 500; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^d (Combat training): You are given the loot; the point is aim and PvP practice; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon are the tags UKN.GG - US Training Grounds - Medium III publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Who is behind UKN.GG - US Training Grounds - Medium III?

14 other servers we track also use a ukn.gg hostname, so they and UKN.GG - US Training Grounds - Medium III most likely share an operator.

Which lists and filters on Rust Server Score show UKN.GG - US Training Grounds - Medium III?

Rust Server Score lists that include UKN.GG - US Training Grounds - Medium III: Modded Rust servers, graded, Rust combat training servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules and settings

What settings and rules apply on UKN.GG - US Training Grounds - Medium III?

You will find no gather rate in the name of UKN.GG - US Training Grounds - Medium III. The limit for a group is 500 players. You get minigames & battle royale here, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.

UKN.GG - US Training Grounds - Medium III runs which map?

The game generates the procedural map on UKN.GG - US Training Grounds - Medium III at size 6,000 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: UKN Map.

How to join

How should you connect to UKN.GG - US Training Grounds - Medium III?

Enter client.connect 64.40.8.210:28014 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://ukn.gg.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp150
Max players Its slot count is 150.
ts500
Group limit Teams cap out at 500.
v2635
Protocol To get in, your game needs to be on the same version: the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Gameplay

^e
Minigames Expect minigames: arenas, Bedwars, parkour and more.
^d
Combat training You are given the loot; the point is aim and PvP practice.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.