On the class lists: C (63), with population over 48 hours and no performance mark.
Players now2/ 2501% full
7-day average20peak 79
Rank#707top 3%
No wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
8/ 100
F
A quiet classroom so far: 20 of 250 on average. Plenty of space to grow.
Standingrank on player hours
97/ 100
A+
Well up the rankings: #707 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
53/ 100
D
Moving up: up 47 places this week.
A fair term, with more to come.
Strongest in standing (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
··WWW·W
WWWW·WW
WWW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 10:58 UTC10h ago
–
–
–
6
Tue 27 Oct, 10:58 UTC1d ago
–
–
–
7
Mon 26 Oct, 10:58 UTC2d ago
–
–
–
11
Sun 25 Oct, 11:24 UTC3d ago
–
–
–
16
Sat 24 Oct, 10:00 UTC4d ago
–
–
–
1
Thu 22 Oct, 09:58 UTC6d ago
–
–
–
19
Wed 21 Oct, 09:58 UTC7d ago
–
–
–
6
Wed 21 Oct, 09:04 UTC7d ago
–
–
–
7
Tue 20 Oct, 09:58 UTC8d ago
–
–
–
16
Mon 19 Oct, 10:24 UTC9d ago
–
–
–
5
Sun 18 Oct, 10:00 UTC10d ago
–
–
–
22
Fri 16 Oct, 10:24 UTC12d ago
–
–
–
19
Thu 15 Oct, 10:00 UTC13d ago
–
–
–
1
Wed 14 Oct, 18:55 UTC14d ago
–
–
–
3
Wed 14 Oct, 18:43 UTC14d ago
–
–
–
2
Wed 14 Oct, 18:30 UTC14d ago
–
–
–
0
Wed 14 Oct, 18:18 UTC14d ago
–
–
–
1
Wed 14 Oct, 18:06 UTC14d ago
–
–
–
0
Wed 14 Oct, 17:32 UTC14d ago
–
–
–
1
Wed 14 Oct, 09:59 UTC14d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does UKN.GG - US Training Grounds - Main sit?
You won't find a region tag on UKN.GG - US Training Grounds - Main, but its name indicates North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 64.40.8.152:28014 is the address to use.
Is UKN.GG - US Training Grounds - Main up, and how steady is its uptime?
You can join now: UKN.GG - US Training Grounds - Main is online. About 5 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 144 of 168 hours, or 86% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is UKN.GG - US Training Grounds - Main smooth to play on?
The average over the last 48 hours was 29 server fps, and it never went below 20. Up to 3,930 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,493 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is UKN.GG - US Training Grounds - Main on?
Rust network protocol 2635 and build 168909 on Windows is what UKN.GG - US Training Grounds - Main runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does UKN.GG - US Training Grounds - Main wipe its map?
A fresh world arrives every few hours on UKN.GG - US Training Grounds - Main, so there is no wipe schedule to keep and no reset counts as a wipe.
Population
Where does UKN.GG - US Training Grounds - Main sit among Rust servers?
Over the last seven days, UKN.GG - US Training Grounds - Main has #707 for player hours, in the top 3% of all ranked servers.
Is UKN.GG - US Training Grounds - Main a busy server?
With 250 slots available, UKN.GG - US Training Grounds - Main currently has 2 players. It peaked at 79 and averaged 20 players over the last seven days. The busiest time in the last 48 hours was 03:00 UTC, with an average of 49 players.
Lists and filters
How should you read the tags on UKN.GG - US Training Grounds - Main?
gmrust (Game mode): Rust survival, played by the standard rules; mp250 (Max players): 250 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): The loot comes to you: practise your aim and PvP here are the tags UKN.GG - US Training Grounds - Main publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs UKN.GG - US Training Grounds - Main?
14 other servers we track also use a ukn.gg hostname, so they and UKN.GG - US Training Grounds - Main most likely share an operator.
Which lists and filters on Rust Server Score show UKN.GG - US Training Grounds - Main?
Rust Server Score lists that include UKN.GG - US Training Grounds - Main: Rust combat training servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Minigames ^e and Combat training ^d; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 10+ on average.
Server rules
Which rules does UKN.GG - US Training Grounds - Main enforce, and what are its settings?
Nothing in the name of UKN.GG - US Training Grounds - Main states a gather rate. With no change from the game default, groups take up to 8 players. You get minigames & battle royale here, parkour, arenas, battle royale and Bedwars. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on UKN.GG - US Training Grounds - Main?
UKN.GG - US Training Grounds - Main runs a game-generated procedural map at size 6,000, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: UKN Map.
How to join
How should you connect to UKN.GG - US Training Grounds - Main?
Enter client.connect 64.40.8.152:28014 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://ukn.gg/.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp250
Max players250 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Gameplay
^e
MinigamesIt hosts minigames such as arenas, Bedwars and parkour.
^d
Combat trainingThe loot comes to you: practise your aim and PvP here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in standing (A+); population is the one to work on (F).