On the class lists: C+ (67), with population over 48 hours and no performance mark.
Players now109/ 25044% full
7-day average55peak 196
Rank#314top 1%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
22/ 100
F
A quiet classroom so far: 55 of 250 on average. Plenty of space to grow.
Standingrank on player hours
99/ 100
A+
Near the very top of the school: #314 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 2 places this week.
A fair term, with more to come.
Strongest in standing (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 1% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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··WWWWW
WWWWWWW
WWW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 04:58 UTC7h ago
–
–
–
17
Tue 27 Oct, 04:59 UTC1d ago
–
–
–
14
Mon 26 Oct, 05:00 UTC2d ago
–
–
–
9
Sun 25 Oct, 04:59 UTC3d ago
–
–
–
11
Sat 24 Oct, 04:00 UTC4d ago
–
–
–
17
Fri 23 Oct, 03:59 UTC5d ago
–
–
–
0
Thu 22 Oct, 03:58 UTC6d ago
–
–
–
28
Wed 21 Oct, 03:58 UTC7d ago
–
–
–
15
Tue 20 Oct, 03:58 UTC8d ago
–
–
–
11
Mon 19 Oct, 03:59 UTC9d ago
–
–
–
17
Sun 18 Oct, 03:59 UTC10d ago
–
–
–
30
Sat 17 Oct, 03:59 UTC11d ago
–
–
–
11
Fri 16 Oct, 03:59 UTC12d ago
–
–
–
15
Thu 15 Oct, 04:02 UTC13d ago
–
–
–
0
Wed 14 Oct, 18:49 UTC13d ago
–
–
–
0
Wed 14 Oct, 18:23 UTC13d ago
–
–
–
0
Wed 14 Oct, 18:12 UTC13d ago
–
–
–
0
Wed 14 Oct, 17:57 UTC13d ago
–
–
–
0
Wed 14 Oct, 17:44 UTC13d ago
–
–
–
0
Wed 14 Oct, 17:31 UTC13d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is UKN.GG - EU Training Grounds - Main based in?
The name of UKN.GG - EU Training Grounds - Main points to Europe, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 64.40.9.56:28014.
Is UKN.GG - EU Training Grounds - Main up, and how steady is its uptime?
You can join now: UKN.GG - EU Training Grounds - Main is online. The uptime it reports puts the last restart at about 6 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is UKN.GG - EU Training Grounds - Main smooth to play on?
It averaged 30 server fps over the last 48 hours, with a low of 21. Up to 6,150 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,027 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does UKN.GG - EU Training Grounds - Main sit?
The server UKN.GG - EU Training Grounds - Main is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does UKN.GG - EU Training Grounds - Main reset?
None of the resets on UKN.GG - EU Training Grounds - Main is a wipe: the world is remade every few hours and no schedule is kept.
Player numbers
Where does UKN.GG - EU Training Grounds - Main place in the wider field of Rust servers?
Over the last seven days, UKN.GG - EU Training Grounds - Main has #314 for player hours, in the top 1% of all ranked servers.
How many players does UKN.GG - EU Training Grounds - Main usually have?
UKN.GG - EU Training Grounds - Main is showing 109 players right now, with 250 slots in total. It peaked at 196 and averaged 55 players over the last seven days. The highest average in the last 48 hours came at 14:00 UTC, with 131 players.
Tags and filters
What do UKN.GG - EU Training Grounds - Main's tags stand for?
The game's browser takes its cue from the tags UKN.GG - EU Training Grounds - Main has set: gmrust (Game mode): Rust survival, played by the standard rules; mp250 (Max players): 250 slots are available; ts500 (Group limit): No team may go above 500; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which person or group runs UKN.GG - EU Training Grounds - Main?
14 other servers we track also use a ukn.gg hostname, so they and UKN.GG - EU Training Grounds - Main most likely share an operator.
Where does UKN.GG - EU Training Grounds - Main appear in the Rust Server Score lists and filters?
Rust Server Score lists that include UKN.GG - EU Training Grounds - Main: European Rust servers, graded, Modded Rust servers, graded and Rust combat training servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 100; Average players: 50+ on average.
Rules and settings
How is UKN.GG - EU Training Grounds - Main set up, and what rules does it keep?
The name of UKN.GG - EU Training Grounds - Main gives no gather rate. You can play in groups of up to 500 players. You get minigames & battle royale here, battle royale, arenas, parkour and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. The server runs Valve's anti-cheat, VAC.
UKN.GG - EU Training Grounds - Main runs which map?
A procedural map of size 6,000 and seed 1337, generated by the game, is what UKN.GG - EU Training Grounds - Main runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: UKN Map.
Getting in
How should you connect to UKN.GG - EU Training Grounds - Main?
Enter client.connect 64.40.9.56:28014 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://ukn.gg.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500
Game
gmrust
Game modeRust survival, played by the standard rules.
mp250
Max players250 slots are available.
ts500
Group limitNo team may go above 500.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^d
Combat trainingThe loot comes to you: practise your aim and PvP here.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in standing (A+); population is the one to work on (F).