A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
68/ 100
C+
Working its way up from the back of the class: #7,065 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
48/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
10/ 100
F
Lost ground: down 5,617 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak39players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 39, 30 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 19 Sep, 22:09 UTC39d ago
39
–
running
7
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is UKN.GG - AU Training Grounds - Main based in?
The name of UKN.GG - AU Training Grounds - Main points to Oceania, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 139.99.144.117:28014 is the address to use.
Is UKN.GG - AU Training Grounds - Main up, and how steady is its uptime?
The server is up: UKN.GG - AU Training Grounds - Main is online now. According to its reported uptime, the last restart was about 4 days ago. For the last 7 full days, it was up 162 of 168 hours, or 96% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is UKN.GG - AU Training Grounds - Main smooth to play on?
It never fell below 13 server fps in the last 48 hours, averaging 29. At its peak, it held 2,110 entities, including buildings, deployables and all else in the world. Up to 2,017 MB of memory was used. When fps is low and entities climb, that is lag to players.
What Rust version is UKN.GG - AU Training Grounds - Main on?
The server UKN.GG - AU Training Grounds - Main is on Rust network protocol 2634 and build 166652 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does UKN.GG - AU Training Grounds - Main reset?
There are too few wipes on record for UKN.GG - AU Training Grounds - Main to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 3 days 13 hours.
What happens on UKN.GG - AU Training Grounds - Main when wipe day arrives?
Across its recent wipes, the busiest moments averaged 39 players. Peak numbers came 30 hours into the latest wipe.
Population
Where does UKN.GG - AU Training Grounds - Main sit among Rust servers?
Over the last seven days, UKN.GG - AU Training Grounds - Main has #7,065 for player hours, in the top 32% of all ranked servers.
How many players does UKN.GG - AU Training Grounds - Main usually have?
With 200 slots available, UKN.GG - AU Training Grounds - Main currently has 0 players. It peaked at 6 and averaged 0 players over the last seven days.
Tags
What do UKN.GG - AU Training Grounds - Main's tags stand for?
You'll see UKN.GG - AU Training Grounds - Main tagged with gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 slots are available; ts500 (Group limit): No team may go above 500; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP, loot provided; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs UKN.GG - AU Training Grounds - Main?
The same operator most likely runs UKN.GG - AU Training Grounds - Main and the 14 other servers we track that also publish a ukn.gg hostname.
Which lists and filters on Rust Server Score show UKN.GG - AU Training Grounds - Main?
Rust Server Score lists that include UKN.GG - AU Training Grounds - Main: Oceania Rust servers, graded, Modded Rust servers, graded and Rust combat training servers, graded. You can find it under these server-list filters: Region: Oceania; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
What settings and rules apply on UKN.GG - AU Training Grounds - Main?
Nothing in the name of UKN.GG - AU Training Grounds - Main states a gather rate. A group here can reach 500 players. It runs minigames & battle royale, battle royale, arenas, parkour and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
UKN.GG - AU Training Grounds - Main runs which map?
UKN.GG - AU Training Grounds - Main runs a game-generated procedural map at size 6,000, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: UKN Map.
How to join
How should you connect to UKN.GG - AU Training Grounds - Main?
To connect, start Rust, press F1, and type client.connect 139.99.144.117:28014. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://ukn.gg.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166652,ts500
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max players200 slots are available.
ts500
Group limitNo team may go above 500.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Gameplay
^e
MinigamesIt hosts minigames such as arenas, Bedwars and parkour.
^d
Combat trainingPractise aim and PvP, loot provided.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).