On the class lists: B (78), with population over 48 hours and no performance mark.
Players now356/ 45079% full
7-day average208peak 509
Rank#44top 0.2%
Last wipe25d agono schedule published
Next wipe9d 2hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
46/ 100
D
Room for more players: 208 of 450 on average.
Standingrank on player hours
100/ 100
A+
Near the very top of the school: #44 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
68/ 100
C+
Climbing fast: up 16 places this week.
A good term.
Strongest in standing (A+); population is the one to work on (D).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 9d 2h.
The force wipe · high confidence
wipe-day peak610players, last three wipes
Coming wipes
9d 2hThu 5 Nov, 19:00 UTCFW
37d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 610, 0 hours in, with 83 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:54 UTCFW25d ago
610+83 queue
–
running
583
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is R2 - Aim training / Matchmaking / Facechecks - RU Main?
You won't find a region tag on R2 - Aim training / Matchmaking / Facechecks - RU Main, but its name indicates Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 46.174.53.96:28015 is the address to use.
How dependable is R2 - Aim training / Matchmaking / Facechecks - RU Main, and is it online at the moment?
The server is up: R2 - Aim training / Matchmaking / Facechecks - RU Main is online now. The uptime it reports puts the last restart at about 12 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does R2 - Aim training / Matchmaking / Facechecks - RU Main perform well?
It averaged 60 server fps over the last 48 hours, with a low of 60. Buildings, deployables and everything else in the world added up to as many as 12,020 entities. Up to 4,180 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is R2 - Aim training / Matchmaking / Facechecks - RU Main running?
You will find R2 - Aim training / Matchmaking / Facechecks - RU Main on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does R2 - Aim training / Matchmaking / Facechecks - RU Main wipe its map?
Once a month, R2 - Aim training / Matchmaking / Facechecks - RU Main wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 25 days 22 hours.
What should you expect from wipe day on R2 - Aim training / Matchmaking / Facechecks - RU Main?
The average peak on its recent wipes was 610 players. The latest wipe peaked 0 hours in, with 83 more players queued at that point.
Player numbers
Where does R2 - Aim training / Matchmaking / Facechecks - RU Main place in the wider field of Rust servers?
In the top 0.2% of all ranked servers, R2 - Aim training / Matchmaking / Facechecks - RU Main sits at #44 for player hours over the last seven days.
How many players does R2 - Aim training / Matchmaking / Facechecks - RU Main usually have?
R2 - Aim training / Matchmaking / Facechecks - RU Main is showing 356 players right now, with 450 slots in total. Averaging 208 players over seven days, it peaked at 509. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 397 players.
Tags
What do R2 - Aim training / Matchmaking / Facechecks - RU Main's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp450 (Max players): 450 slots are available; ts12 (Group limit): A team can hold 12 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags R2 - Aim training / Matchmaking / Facechecks - RU Main publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs R2 - Aim training / Matchmaking / Facechecks - RU Main?
2 other servers we track also use a r2rust.com hostname, so they and R2 - Aim training / Matchmaking / Facechecks - RU Main most likely share an operator.
Where does R2 - Aim training / Matchmaking / Facechecks - RU Main appear in the Rust Server Score lists and filters?
These Rust Server Score lists count R2 - Aim training / Matchmaking / Facechecks - RU Main among them: European Rust servers, graded, Modded Rust servers, graded and Rust combat training servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 200; Average players: 200+ on average.
Server rules
How is R2 - Aim training / Matchmaking / Facechecks - RU Main set up, and what rules does it keep?
You will find no gather rate in the name of R2 - Aim training / Matchmaking / Facechecks - RU Main. A group here can reach 12 players. You get minigames & battle royale here, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
R2 - Aim training / Matchmaking / Facechecks - RU Main runs which map?
The game generates the procedural map on R2 - Aim training / Matchmaking / Facechecks - RU Main at size 6,000 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: discord.gg/r2aim.
How to join
What is the way to join R2 - Aim training / Matchmaking / Facechecks - RU Main?
To connect, start Rust, press F1, and type client.connect 46.174.53.96:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://r2rust.com.
Server tags
what each one means
Published asmp450,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12
Game
gmrust
Game modeRust survival, played by the standard rules.
mp450
Max players450 slots are available.
ts12
Group limitA team can hold 12 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^e
MinigamesIt hosts minigames such as arenas, Bedwars and parkour.
^d
Combat trainingThe loot comes to you: practise your aim and PvP here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in standing (A+); population is the one to work on (D).