On the class lists: C (60), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average1peak 15
Rank#2,773top 13% · #1045 in EU
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 1 of 40 on average. Plenty of space to grow.
Standingrank on player hours
87/ 100
A−
Holds a respectable place: #2,773 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
99/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 63 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 13% of all ranked servers, top 36% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak13players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 09:06 UTC4d ago
13
–
running
5
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Fly2Fight | Attack Heli Training | FFA Heli based in?
You'll see Fly2Fight | Attack Heli Training | FFA Heli listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 89.248.236.141:27107.
How dependable is Fly2Fight | Attack Heli Training | FFA Heli, and is it online at the moment?
Right now, Fly2Fight | Attack Heli Training | FFA Heli is online. According to its reported uptime, the last restart was about 19 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 10 October 2026.
How well does Fly2Fight | Attack Heli Training | FFA Heli run?
It averaged 59 server fps over the last 48 hours, with a low of 45. Up to 6,451 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 1,439 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Fly2Fight | Attack Heli Training | FFA Heli running?
Rust network protocol 2635 and build 168909 on Linux is what Fly2Fight | Attack Heli Training | FFA Heli runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does Fly2Fight | Attack Heli Training | FFA Heli reset?
Fly2Fight | Attack Heli Training | FFA Heli has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 4 days 7 hours.
What should you expect from wipe day on Fly2Fight | Attack Heli Training | FFA Heli?
Across its recent wipes, the busiest moments averaged 13 players. The crowd on the latest wipe was largest 2 hours after it began.
Population
Where does Fly2Fight | Attack Heli Training | FFA Heli sit among Rust servers?
Over the last seven days, Fly2Fight | Attack Heli Training | FFA Heli has #2,773 for player hours, in the top 13% of all ranked servers and #1,045 in Europe.
Is Fly2Fight | Attack Heli Training | FFA Heli a busy server?
Right now, 0 players are on Fly2Fight | Attack Heli Training | FFA Heli, which has 40 slots. The seven-day average is 1 players, with a peak of 15. The busiest time in the last 48 hours was 09:00 UTC, with an average of 6 players.
Tags
What do Fly2Fight | Attack Heli Training | FFA Heli's tags stand for?
You'll see Fly2Fight | Attack Heli Training | FFA Heli tagged with gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^d (Combat training): You are given the loot; the point is aim and PvP practice; ^i (Battlefield): PvP runs fast here, with kits and boosted rates; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; EU (Europe): In the server browser it appears under Europe in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Fly2Fight | Attack Heli Training | FFA Heli appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Fly2Fight | Attack Heli Training | FFA Heli among them: European Rust servers, graded, Modded Rust servers, graded, Rust combat training servers, graded and Rust battlefield servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server rules
Which rules does Fly2Fight | Attack Heli Training | FFA Heli enforce, and what are its settings?
Nothing in the name of Fly2Fight | Attack Heli Training | FFA Heli states a gather rate. The group limit stays at the game's default of 8 players. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Fly2Fight | Attack Heli Training | FFA Heli uses?
The game generates the procedural map on Fly2Fight | Attack Heli Training | FFA Heli at size 2,000 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
How to join
What is the way to join Fly2Fight | Attack Heli Training | FFA Heli?
Enter client.connect 89.248.236.141:27107 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/j9AsPSSeG6.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^e,^d,^i,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp40
Max playersThe server holds 40 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^e
MinigamesExpect minigames: arenas, Bedwars, parkour and more.
^d
Combat trainingYou are given the loot; the point is aim and PvP practice.
^i
BattlefieldPvP runs fast here, with kits and boosted rates.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).