On the class lists: B+ (82), with population over 48 hours and no performance mark.
Players now29/ 25012% full
7-day average67peak 178
Rank#287top 1%
Last wipe23h agoweekly schedule
Next wipe1d 0hFri 30 Oct, 03:03 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
27/ 100
F
A quiet classroom so far: 67 of 250 on average. Plenty of space to grow.
Standingrank on player hours
99/ 100
A+
Near the very top of the school: #287 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
96/ 100
A+
Runs smoothly: 58 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
82/ 100
B+
Climbing fast: up 181 places this week.
A good term.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 1% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
19 wipe days in the last 16 weeks
MTWTFSS
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··WWWWW
WWWWWWW
WWWW·W·
W·W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
a steady gap
Next wipe Friday 30 October, 03:03 UTC, in 1d 0h.
Every 2 days · medium confidence
usual gap1 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak146players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
1d 0hFri 30 Oct, 03:03 UTC
3d 0hSun 1 Nov, 03:03 UTC
5d 0hTue 3 Nov, 03:03 UTC
7d 16hThu 5 Nov, 19:00 UTCFW
9d 0hSat 7 Nov, 03:03 UTC
11d 0hMon 9 Nov, 03:03 UTC
13d 0hWed 11 Nov, 03:03 UTC
15d 0hFri 13 Nov, 03:03 UTC
The first 48 hours of its last wipes
Mon 26 OctSat 24 OctThu 22 Oct
Players each hour, from the hour of the wipe. The latest peaked at 152, 11 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 03:03 UTC23h ago
–
–
running
20
Mon 26 Oct, 03:04 UTC2d ago
152
✓ held half
2 days
11
Sat 24 Oct, 03:04 UTC4d ago
158
✓ held half
2 days
5
Thu 22 Oct, 03:04 UTC6d ago
129+3 queue
✓ held half
2 days
9
Wed 21 Oct, 03:03 UTC7d ago
129+3 queue
–
1 days
1
Tue 20 Oct, 03:03 UTC8d ago
84
–
1 days
0
Mon 19 Oct, 03:04 UTC9d ago
96
–
1 days
6
Sun 18 Oct, 09:38 UTC10d ago
99
–
0.7 days
6
Sat 17 Oct, 18:05 UTC11d ago
99
–
0.6 days
72
Sat 17 Oct, 03:04 UTC11d ago
99
–
0.6 days
10
Fri 16 Oct, 03:04 UTC12d ago
87
–
1 days
4
Thu 15 Oct, 03:03 UTC13d ago
80
–
1 days
3
Wed 14 Oct, 03:04 UTC14d ago
80
–
1 days
4
Tue 13 Oct, 03:04 UTC15d ago
93
–
1 days
3
Mon 12 Oct, 03:03 UTC16d ago
93
–
1 days
4
Sun 11 Oct, 03:04 UTC17d ago
80
–
1 days
7
Sat 10 Oct, 03:04 UTC18d ago
85
–
1 days
3
Fri 9 Oct, 03:04 UTC19d ago
85
–
1 days
2
Thu 8 Oct, 03:03 UTC20d ago
95
–
1 days
1
Wed 7 Oct, 03:08 UTC21d ago
95
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP based in?
You'll find no region listed by DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 91.244.197.135:28015 is the address to use.
Is DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP up, and how steady is its uptime?
You can join now: DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP is online. About 4 hours ago, it restarted, based on the uptime it reports. It was up 160 of 168 hours over the last 7 full days, which is 95% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP run?
The average over the last 48 hours was 58 server fps, and it never went below 38. Buildings, deployables and everything else in the world added up to as many as 17,500 entities. At its highest, it used 5,315 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP sit?
You will find DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP on Rust network protocol 2635 and build 168909, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP reset?
The gap between DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP's wipes has been about 1 days recently. Friday 30 October at 03:03 UTC is the date set for its next wipe. It has been running its current world for 23 hours. The tags carry a weekly wipe schedule.
What should you expect from wipe day on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
The average peak on its recent wipes was 146 players. Peak numbers came 11 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Player numbers
What position does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP hold in the rankings?
In the top 1% of all ranked servers, DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP sits at #287 for player hours over the last seven days.
Is DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP a busy server?
With 250 slots available, DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP currently has 29 players. The seven-day average is 67 players, with a peak of 178. The busiest time in the last 48 hours was 13:00 UTC, with an average of 156 players.
Tags
What is meant by the tags on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp250 (Max players): 250 slots are available; ts30 (Group limit): Teams cap out at 30; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): Wipes come once a week; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^i (Battlefield): High rates and kits keep the PvP fast; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who is behind DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
A dogfight.online hostname is published by DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP and by 2 other tracked servers, which suggests one operator.
Which Rust Server Score filters and lists feature DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
Rust Server Score lists that include DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP: Modded Rust servers, graded, Rust combat training servers, graded and Rust battlefield servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 50+ on average.
Rules and settings
What settings and rules apply on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
You will find no gather rate in the name of DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP. You can play in groups of up to 30 players. minigames & battle royale is the mode here, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
The game generates the procedural map on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP at size 6,000 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: DOGFIGHT 2.0.
How to join
What is the way to join DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
To connect, start Rust, press F1, and type client.connect 91.244.197.135:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://t.me/dogfightonline.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts30,^o^z,modded
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp250
Max players250 slots are available.
ts30
Group limitTeams cap out at 30.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyWipes come once a week.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^d
Combat trainingThe loot comes to you: practise your aim and PvP here.
^i
BattlefieldHigh rates and kits keep the PvP fast.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
modded
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in wipe hold (A+); population is the one to work on (F).