On the class lists: C+ (69), with population over 48 hours and no performance mark.
Players now17/ 15113% full
7-day average4peak 21
Rank#1,452top 7%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
30/ 100
F
A quiet classroom so far: 4 of 15 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,452 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 236 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 17 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
·······
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·······
····W·W
·W·F··W
W·W·W·W
·W·W·W·
W·W·W·W
·WWW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 09:01 UTC7h ago
–
–
–
16
Wed 28 Oct, 16:19 UTC1d ago
–
–
–
20
Tue 27 Oct, 09:01 UTC2d ago
–
–
–
6
Sun 25 Oct, 09:01 UTC4d ago
18
halved by day 1
2 days
8
Fri 23 Oct, 09:01 UTC6d ago
16
✓ held half
2 days
7
Wed 21 Oct, 09:01 UTC8d ago
16
✓ held half
2 days
1
Mon 19 Oct, 09:01 UTC10d ago
25
✓ held half
2 days
4
Sat 17 Oct, 09:01 UTC12d ago
22
✓ held half
2 days
2
Thu 15 Oct, 09:01 UTC14d ago
14
✓ held half
2 days
4
Tue 13 Oct, 09:01 UTC16d ago
11
✓ held half
2 days
7
Sun 11 Oct, 09:01 UTC18d ago
18
✓ held half
2 days
6
Fri 9 Oct, 09:01 UTC20d ago
10
✓ held half
2 days
3
Wed 7 Oct, 09:02 UTC22d ago
12
✓ held half
2 days
7
Mon 5 Oct, 09:01 UTC24d ago
13
✓ held half
2 days
3
Sun 4 Oct, 11:55 UTC25d ago
13
–
0.9 days
6
Thu 1 Oct, 18:03 UTCFW27d ago
10
✓ held half
2.7 days
3
Thu 1 Oct, 09:01 UTC28d ago
9
–
0.4 days
2
Tue 29 Sep, 09:02 UTC30d ago
9
✓ held half
2 days
0
Sun 27 Sep, 09:02 UTC32d ago
16
✓ held half
2 days
6
Fri 25 Sep, 13:28 UTC34d ago
16
–
1.8 days
7
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD sit?
CHOYKA RUST №3[ONE GRID] ZOMBIE MOD leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 92.118.11.14:28035 is the address to use.
Is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD up, and how steady is its uptime?
The server is up: CHOYKA RUST №3[ONE GRID] ZOMBIE MOD is online now. The uptime it reports puts the last restart at about 5 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD perform well?
The average over the last 48 hours was 236 server fps, and it never went below 223. Up to 18,309 entities were in the world, covering buildings, deployables and the rest. Up to 1,549 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD sit?
The server CHOYKA RUST №3[ONE GRID] ZOMBIE MOD is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD reset?
None of the resets on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD is a wipe: the world is remade every few hours and no schedule is kept.
Player numbers
Where does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD sit among Rust servers?
In the top 7% of all ranked servers, CHOYKA RUST №3[ONE GRID] ZOMBIE MOD sits at #1,452 for player hours over the last seven days.
Is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD a busy server?
CHOYKA RUST №3[ONE GRID] ZOMBIE MOD is showing 17 players right now, with 15 slots in total. It peaked at 21 and averaged 4 players over the last seven days. The busiest time in the last 48 hours was 13:00 UTC, with an average of 16 players.
Lists and filters
What do CHOYKA RUST №3[ONE GRID] ZOMBIE MOD's tags stand for?
You'll see CHOYKA RUST №3[ONE GRID] ZOMBIE MOD tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp15 (Max players): 15 slots are available; ts50 (Group limit): A team can hold 50 players at most; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^w (Weekly): A wipe happens every week; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Practise aim and PvP, loot provided; ^i (Battlefield): PvP runs fast here, with kits and boosted rates; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?
Rust Server Score lists that include CHOYKA RUST №3[ONE GRID] ZOMBIE MOD: Modded Rust servers, graded, Rust combat training servers, graded, Rust battlefield servers, graded and Rust zombie servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Players now: At least 10.
Rules and settings
Which rules does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD enforce, and what are its settings?
You will find no gather rate in the name of CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. The limit for a group is 50 players. You get minigames & battle royale here, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
CHOYKA RUST №3[ONE GRID] ZOMBIE MOD runs which map?
A procedural map of size 1,000 and seed 1337, generated by the game, is what CHOYKA RUST №3[ONE GRID] ZOMBIE MOD runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: CHOYKA MAPS.
Getting in
How do you get onto CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?
To connect, start Rust, press F1, and type client.connect 92.118.11.14:28035. Or click Launch Rust here, which launches Rust through Steam and joins you. The server is full now, which means a queue. You can find its website at https://choyka.gamestores.app/.
Server tags
what each one means
Published asmp15,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts50,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp15
Max players15 slots are available.
ts50
Group limitA team can hold 50 players at most.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyA wipe happens every week.
Gameplay
^e
MinigamesExpect minigames: arenas, Bedwars, parkour and more.
^d
Combat trainingPractise aim and PvP, loot provided.
^i
BattlefieldPvP runs fast here, with kits and boosted rates.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).