On the class lists: B− (72), with population over 48 hours and no performance mark.
Players now389/ 50078% full
7-day average218peak 449
Rank#39top 0.2%
No wipesresets9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
44/ 100
F
Room for more players: 218 of 500 on average.
Standingrank on player hours
100/ 100
A+
Near the very top of the school: #39 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 98 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 1 places this week. Nothing a good wipe can't fix.
A good term.
Strongest in standing (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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·····WW
WWWWWWW
WWWWWWW
WW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 04:01 UTC13h ago
–
–
–
80
Mon 26 Oct, 04:01 UTC1d ago
–
–
–
83
Sun 25 Oct, 13:32 UTC2d ago
–
–
–
320
Sun 25 Oct, 04:00 UTC2d ago
–
–
–
124
Sat 24 Oct, 04:00 UTC3d ago
–
–
–
128
Fri 23 Oct, 04:00 UTC4d ago
–
–
–
73
Thu 22 Oct, 18:04 UTC4d ago
–
–
–
369
Thu 22 Oct, 04:01 UTC5d ago
–
–
–
118
Wed 21 Oct, 04:01 UTC6d ago
–
–
–
85
Tue 20 Oct, 04:00 UTC7d ago
–
–
–
61
Mon 19 Oct, 04:00 UTC8d ago
–
–
–
64
Sun 18 Oct, 04:00 UTC9d ago
–
–
–
83
Sat 17 Oct, 04:00 UTC10d ago
–
–
–
110
Fri 16 Oct, 04:00 UTC11d ago
–
–
–
82
Thu 15 Oct, 08:35 UTC12d ago
–
–
–
100
Wed 14 Oct, 04:01 UTC13d ago
–
–
–
98
Tue 13 Oct, 04:00 UTC14d ago
–
–
–
73
Mon 12 Oct, 04:00 UTC15d ago
–
–
–
99
Sun 11 Oct, 04:00 UTC16d ago
–
–
–
104
Sat 10 Oct, 08:31 UTC17d ago
–
–
–
184
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [EU] Raid Simulator 2.0 (Raidsim)?
No region tag appears for [EU] Raid Simulator 2.0 (Raidsim), but the name suggests Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 64.40.9.35:28014.
How dependable is [EU] Raid Simulator 2.0 (Raidsim), and is it online at the moment?
You can join now: [EU] Raid Simulator 2.0 (Raidsim) is online. About 12 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does [EU] Raid Simulator 2.0 (Raidsim) run?
It never fell below 62 server fps in the last 48 hours, averaging 98. Up to 329,155 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 8,734 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [EU] Raid Simulator 2.0 (Raidsim) sit?
The server [EU] Raid Simulator 2.0 (Raidsim) is on Rust network protocol 2635 and build 168909 under Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does [EU] Raid Simulator 2.0 (Raidsim) wipe, and how often?
None of the resets on [EU] Raid Simulator 2.0 (Raidsim) is a wipe: the world is remade every few hours and no schedule is kept.
Player numbers
What position does [EU] Raid Simulator 2.0 (Raidsim) hold in the rankings?
Over the last seven days, [EU] Raid Simulator 2.0 (Raidsim) has #39 for player hours, in the top 0.2% of all ranked servers.
How many players does [EU] Raid Simulator 2.0 (Raidsim) usually have?
With 500 slots available, [EU] Raid Simulator 2.0 (Raidsim) currently has 389 players. It peaked at 449 and averaged 218 players over the last seven days. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 405 players.
Tags
How should you read the tags on [EU] Raid Simulator 2.0 (Raidsim)?
You'll see [EU] Raid Simulator 2.0 (Raidsim) tagged with gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): The server holds 500 slots; ts100 (Group limit): No team may go above 100; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show [EU] Raid Simulator 2.0 (Raidsim)?
These Rust Server Score lists count [EU] Raid Simulator 2.0 (Raidsim) among them: European Rust servers, graded, Modded Rust servers, graded and Rust combat training servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 200; Average players: 200+ on average.
Rules and settings
Which rules does [EU] Raid Simulator 2.0 (Raidsim) enforce, and what are its settings?
Nothing in the name of [EU] Raid Simulator 2.0 (Raidsim) states a gather rate. A group here can reach 100 players. You get minigames & battle royale here, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
[EU] Raid Simulator 2.0 (Raidsim) runs which map?
[EU] Raid Simulator 2.0 (Raidsim) runs a game-generated procedural map at size 4,096, seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: discord.gg/raidsim.
How to join
How do you get onto [EU] Raid Simulator 2.0 (Raidsim)?
Enter client.connect 64.40.9.35:28014 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://raidsimulator.com.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts100,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp500
Max playersThe server holds 500 slots.
ts100
Group limitNo team may go above 100.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^d
Combat trainingThe loot comes to you: practise your aim and PvP here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in standing (A+); population is the one to work on (F).