On the class lists: C+ (66), with population over 48 hours and no performance mark.
Players now7/ 2004% full
7-day average36peak 132
Rank#438top 2%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
18/ 100
F
A quiet classroom so far: 36 of 200 on average. Plenty of space to grow.
Standingrank on player hours
98/ 100
A+
Well up the rankings: #438 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
98/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 5 places this week.
A steady term.
Strongest in standing (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 2% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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····WWW
WWWWWWW
WWWWWWW
WW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 04:33 UTC23h ago
–
–
–
4
Mon 26 Oct, 04:33 UTC1d ago
–
–
–
6
Sun 25 Oct, 04:33 UTC2d ago
–
–
–
8
Sat 24 Oct, 03:33 UTC4d ago
–
–
–
1
Fri 23 Oct, 11:38 UTC4d ago
–
–
–
1
Fri 23 Oct, 03:33 UTC5d ago
–
–
–
1
Thu 22 Oct, 03:33 UTC6d ago
–
–
–
9
Wed 21 Oct, 03:33 UTC7d ago
–
–
–
4
Tue 20 Oct, 03:33 UTC8d ago
–
–
–
2
Mon 19 Oct, 03:33 UTC9d ago
–
–
–
2
Sun 18 Oct, 03:33 UTC10d ago
–
–
–
7
Sat 17 Oct, 03:33 UTC11d ago
–
–
–
10
Fri 16 Oct, 03:33 UTC12d ago
–
–
–
6
Thu 15 Oct, 03:33 UTC13d ago
–
–
–
5
Wed 14 Oct, 03:33 UTC14d ago
–
–
–
5
Tue 13 Oct, 03:33 UTC15d ago
–
–
–
8
Mon 12 Oct, 03:33 UTC16d ago
–
–
–
8
Sun 11 Oct, 03:33 UTC17d ago
–
–
–
9
Sat 10 Oct, 03:33 UTC18d ago
–
–
–
6
Fri 9 Oct, 03:33 UTC19d ago
–
–
–
6
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets sit?
You won't find a region tag on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, but its name indicates Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 64.40.9.37:28010.
How reliable is EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, and is it up?
Right now, EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is online. The uptime it reports puts the last restart at about 21 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets run?
The average over the last 48 hours was 59 server fps, and it never went below 59. Up to 2,798 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 1,771 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets running?
You will find EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets wipe, and how often?
None of the resets on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is a wipe: the world is remade every few hours and no schedule is kept.
Population
What position does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets hold in the rankings?
In the top 2% of all ranked servers, EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets sits at #438 for player hours over the last seven days.
How many players does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets usually have?
With 200 slots available, EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets currently has 7 players. Averaging 36 players over seven days, it peaked at 132. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 73 players.
Lists and filters
What is meant by the tags on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): Its slot count is 200; ts10 (Group limit): No team may go above 10; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP, loot provided; ^i (Battlefield): High rates and kits keep the PvP fast; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which person or group runs EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
A perfect-rust.com hostname is published by EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets and by 3 other tracked servers, which suggests one operator.
Which lists and filters on Rust Server Score show EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
Rust Server Score lists that include EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets: European Rust servers, graded, Modded Rust servers, graded, Rust combat training servers, graded and Rust battlefield servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 25+ on average.
Rules and settings
Which rules does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets enforce, and what are its settings?
Nothing in the name of EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets states a gather rate. The limit for a group is 10 players. You get minigames & battle royale here, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
The game generates the procedural map on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets at size 3,500 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: PAT Map FPS+.
Connecting
What is the way to join EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
To connect, start Rust, press F1, and type client.connect 64.40.9.37:28010. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.perfect-rust.com/.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^e,^d,^i,gmrust,cs168909,ts10,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max playersIts slot count is 200.
ts10
Group limitNo team may go above 10.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^d
Combat trainingPractise aim and PvP, loot provided.
^i
BattlefieldHigh rates and kits keep the PvP fast.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in standing (A+); population is the one to work on (F).