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Every Rust server graded on real, live numbers. 35,778 players on the roll · 11,612 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 64.40.9.37:28010
Name of server

EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets

RegisterPresentOnline
Region–
Address64.40.9.37:28010
Last checked7m ago
moddedoxide
Launch Rust and join Website
Overall grade

Solid

73 out of 100, the average of 5 subjects

On the class lists: C+ (66), with population over 48 hours and no performance mark.

Players now 7/ 200 4% full
7-day average36peak 132
Rank#438top 2%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 18/ 100 A quiet classroom so far: 36 of 200 on average. Plenty of space to grow.
Standingrank on player hours 98/ 100 Well up the rankings: #438 on player hours.
Uptimehours on the list, last 48 98/ 100 Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours 98/ 100 Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 51/ 100 Moving up: up 5 places this week.

A steady term. Strongest in standing (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
025507510004:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

02040608004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 2% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

a new world every few hours

W wiped that day F the force wipe · today. From the wipes in the table below.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 04:33 UTC23h ago – – – 4
Mon 26 Oct, 04:33 UTC1d ago – – – 6
Sun 25 Oct, 04:33 UTC2d ago – – – 8
Sat 24 Oct, 03:33 UTC4d ago – – – 1
Fri 23 Oct, 11:38 UTC4d ago – – – 1
Fri 23 Oct, 03:33 UTC5d ago – – – 1
Thu 22 Oct, 03:33 UTC6d ago – – – 9
Wed 21 Oct, 03:33 UTC7d ago – – – 4
Tue 20 Oct, 03:33 UTC8d ago – – – 2
Mon 19 Oct, 03:33 UTC9d ago – – – 2

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
[EU] Raid Simulator 2.0 (Raidsim)
EU · groups of 100+ · 221 on average
99 / 500
54 / 300
UKN.GG - EU Training Grounds - Main
EU · groups of 500+ · 55 on average
15 / 250
UKN.GG - EU Training Grounds - Main 2
EU · groups of 500+ · 13 on average
3 / 250
US Hub 01
EU · groups of 1000+ · 13 on average
1 / 3300
0 / 200

Quick answers

from the figures on this page

Server details

In what location does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets sit?

You won't find a region tag on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, but its name indicates Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 64.40.9.37:28010.

How reliable is EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, and is it up?

Right now, EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is online. The uptime it reports puts the last restart at about 21 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

How well does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets run?

The average over the last 48 hours was 59 server fps, and it never went below 59. Up to 2,798 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 1,771 MB. When fps is low and entities climb, that is lag to players.

Which Rust version is EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets running?

You will find EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.

Resets

When does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets wipe, and how often?

None of the resets on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is a wipe: the world is remade every few hours and no schedule is kept.

Population

What position does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets hold in the rankings?

In the top 2% of all ranked servers, EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets sits at #438 for player hours over the last seven days.

How many players does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets usually have?

With 200 slots available, EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets currently has 7 players. Averaging 36 players over seven days, it peaked at 132. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 73 players.

Lists and filters

What is meant by the tags on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): Its slot count is 200; ts10 (Group limit): No team may go above 10; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP, loot provided; ^i (Battlefield): High rates and kits keep the PvP fast; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which person or group runs EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

A perfect-rust.com hostname is published by EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets and by 3 other tracked servers, which suggests one operator.

Which lists and filters on Rust Server Score show EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

Rust Server Score lists that include EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets: European Rust servers, graded, Modded Rust servers, graded, Rust combat training servers, graded and Rust battlefield servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 25+ on average.

Rules and settings

Which rules does EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets enforce, and what are its settings?

Nothing in the name of EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets states a gather rate. The limit for a group is 10 players. You get minigames & battle royale here, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is in play on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

The game generates the procedural map on EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets at size 3,500 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: PAT Map FPS+.

Connecting

What is the way to join EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

To connect, start Rust, press F1, and type client.connect 64.40.9.37:28010. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.perfect-rust.com/.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^e,^d,^i,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp200
Max players Its slot count is 200.
ts10
Group limit No team may go above 10.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP, loot provided.
^i
Battlefield High rates and kits keep the PvP fast.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.