On the class lists: C (60), with population over 48 hours and no performance mark.
Players now6/ 2003% full
7-day average3peak 20
Rank#1,653top 7%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 3 of 200 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,653 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
98/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 76 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·····WW
WWWWWWW
WWWWWWW
WWW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 09:33 UTC22h ago
–
–
–
5
Tue 27 Oct, 09:33 UTC1d ago
–
–
–
4
Mon 26 Oct, 09:33 UTC2d ago
–
–
–
2
Sun 25 Oct, 09:33 UTC3d ago
–
–
–
1
Sat 24 Oct, 09:33 UTC4d ago
–
–
–
1
Fri 23 Oct, 11:38 UTC5d ago
–
–
–
0
Fri 23 Oct, 09:33 UTC5d ago
–
–
–
0
Thu 22 Oct, 09:33 UTC6d ago
–
–
–
3
Wed 21 Oct, 09:33 UTC7d ago
–
–
–
1
Tue 20 Oct, 09:33 UTC8d ago
–
–
–
2
Mon 19 Oct, 09:33 UTC9d ago
–
–
–
1
Sun 18 Oct, 09:33 UTC10d ago
–
–
–
9
Sat 17 Oct, 09:33 UTC11d ago
–
–
–
3
Fri 16 Oct, 09:33 UTC12d ago
–
–
–
3
Thu 15 Oct, 09:33 UTC13d ago
–
–
–
2
Wed 14 Oct, 09:33 UTC14d ago
–
–
–
1
Tue 13 Oct, 09:33 UTC15d ago
–
–
–
0
Mon 12 Oct, 09:33 UTC16d ago
–
–
–
3
Sun 11 Oct, 09:33 UTC17d ago
–
–
–
1
Sat 10 Oct, 09:33 UTC18d ago
–
–
–
8
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets based in?
The name of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets points to North America, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. 64.40.8.73:28010 is the address to use.
How dependable is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, and is it online at the moment?
You can join now: NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets is online. About 20 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets perform well?
It never fell below 58 server fps in the last 48 hours, averaging 59. Buildings, deployables and everything else in the world added up to as many as 1,768 entities. Up to 1,311 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets on?
Rust network protocol 2635 and build 168909 on Windows is what NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets reset?
No resets count as wipes on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, because the world is remade every few hours and no schedule is kept.
Player count
Where does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets sit among Rust servers?
In the top 7% of all ranked servers, NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets sits at #1,653 for player hours over the last seven days.
What does the population on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets look like?
With 200 slots available, NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets currently has 6 players. The seven-day average is 3 players, with a peak of 20. Over the last 48 hours, the peak hour was 03:00 UTC, averaging 16 players.
Lists and filters
How should you read the tags on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): The server holds 200 slots; ts10 (Group limit): No team may go above 10; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^i (Battlefield): High rates and kits keep the PvP fast; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
The same operator most likely runs NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets and the 3 other servers we track that also publish a perfect-rust.com hostname.
Where does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets appear in the Rust Server Score lists and filters?
Rust Server Score lists that include NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets: Modded Rust servers, graded, Rust combat training servers, graded, Rust battlefield servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
What settings and rules apply on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
Nothing in the name of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets states a gather rate. You can play in groups of up to 10 players. minigames & battle royale is the mode here, battle royale, arenas, parkour and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets runs which map?
A procedural map of size 3,500 and seed 1337, generated by the game, is what NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: PAT Map FPS+.
Connecting
How should you connect to NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?
To connect, start Rust, press F1, and type client.connect 64.40.8.73:28010. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://www.perfect-rust.com/.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^e,^d,^i,gmrust,cs168909,ts10,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersThe server holds 200 slots.
ts10
Group limitNo team may go above 10.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Gameplay
^e
MinigamesExpect minigames: arenas, Bedwars, parkour and more.
^d
Combat trainingThe loot comes to you: practise your aim and PvP here.
^i
BattlefieldHigh rates and kits keep the PvP fast.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).