On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now16/ 15011% full
7-day average2peak 14
Rank#2,291top 10%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 2 of 150 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,291 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 46 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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·····WW
WWWWWWW
WWWWWWW
WW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 11:08 UTC13h ago
–
–
–
0
Mon 26 Oct, 11:11 UTC1d ago
–
–
–
1
Sun 25 Oct, 11:08 UTC2d ago
–
–
–
0
Sat 24 Oct, 10:08 UTC3d ago
–
–
–
5
Fri 23 Oct, 10:08 UTC4d ago
–
–
–
0
Thu 22 Oct, 10:08 UTC5d ago
–
–
–
5
Wed 21 Oct, 10:08 UTC6d ago
–
–
–
0
Tue 20 Oct, 10:08 UTC7d ago
–
–
–
0
Mon 19 Oct, 10:08 UTC8d ago
–
–
–
2
Sun 18 Oct, 10:08 UTC9d ago
–
–
–
5
Sat 17 Oct, 10:08 UTC10d ago
–
–
–
0
Fri 16 Oct, 10:08 UTC11d ago
–
–
–
0
Thu 15 Oct, 10:08 UTC12d ago
–
–
–
1
Wed 14 Oct, 10:08 UTC13d ago
–
–
–
1
Tue 13 Oct, 10:08 UTC14d ago
–
–
–
0
Mon 12 Oct, 10:08 UTC15d ago
–
–
–
3
Sun 11 Oct, 10:08 UTC16d ago
–
–
–
2
Sat 10 Oct, 10:08 UTC17d ago
–
–
–
1
Sat 10 Oct, 03:04 UTC17d ago
–
–
–
0
Sat 10 Oct, 02:51 UTC17d ago
–
–
–
1
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is UKN.GG - US Training Grounds - Medium IV?
The name of UKN.GG - US Training Grounds - Medium IV points to North America, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 64.40.8.229:28014.
Is UKN.GG - US Training Grounds - Medium IV up, and how steady is its uptime?
You can join now: UKN.GG - US Training Grounds - Medium IV is online. According to its reported uptime, the last restart was about 11 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is UKN.GG - US Training Grounds - Medium IV smooth to play on?
It averaged 30 server fps over the last 48 hours, with a low of 16. Up to 2,272 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 1,959 MB. When fps is low and entities climb, that is lag to players.
What Rust version is UKN.GG - US Training Grounds - Medium IV on?
Rust network protocol 2635 and build 168909 on Windows is what UKN.GG - US Training Grounds - Medium IV runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does UKN.GG - US Training Grounds - Medium IV wipe its map?
No resets count as wipes on UKN.GG - US Training Grounds - Medium IV, because the world is remade every few hours and no schedule is kept.
Player count
Where does UKN.GG - US Training Grounds - Medium IV place in the wider field of Rust servers?
In the top 10% of all ranked servers, UKN.GG - US Training Grounds - Medium IV sits at #2,291 for player hours over the last seven days.
Is UKN.GG - US Training Grounds - Medium IV a busy server?
UKN.GG - US Training Grounds - Medium IV is showing 16 players right now, with 150 slots in total. Averaging 2 players over seven days, it peaked at 14. Over the last 48 hours, the peak hour was 23:00 UTC, averaging 9 players.
Tags and filters
How should you read the tags on UKN.GG - US Training Grounds - Medium IV?
You'll see UKN.GG - US Training Grounds - Medium IV tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp150 (Max players): The server holds 150 slots; ts500 (Group limit): A team can hold 500 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^e (Minigames): It hosts minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP, loot provided; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which person or group runs UKN.GG - US Training Grounds - Medium IV?
A ukn.gg hostname is published by UKN.GG - US Training Grounds - Medium IV and by 14 other tracked servers, which suggests one operator.
Which lists and filters on Rust Server Score show UKN.GG - US Training Grounds - Medium IV?
Rust Server Score lists that include UKN.GG - US Training Grounds - Medium IV: Modded Rust servers, graded, Rust combat training servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.
Map and rules
What settings and rules apply on UKN.GG - US Training Grounds - Medium IV?
Nothing in the name of UKN.GG - US Training Grounds - Medium IV states a gather rate. You can play in groups of up to 500 players. You get minigames & battle royale here, parkour, arenas, battle royale and Bedwars. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on UKN.GG - US Training Grounds - Medium IV?
The game generates the procedural map on UKN.GG - US Training Grounds - Medium IV at size 6,000 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: UKN Map.
Getting in
How should you connect to UKN.GG - US Training Grounds - Medium IV?
Enter client.connect 64.40.8.229:28014 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://ukn.gg.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp150
Max playersThe server holds 150 slots.
ts500
Group limitA team can hold 500 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^e
MinigamesIt hosts minigames such as arenas, Bedwars and parkour.
^d
Combat trainingPractise aim and PvP, loot provided.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).