On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now1/ 2000% full
7-day average10peak 58
Rank#949top 4%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 10 of 200 on average. Plenty of space to grow.
Standingrank on player hours
96/ 100
A+
Well up the rankings: #949 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
32/ 100
F
Lost ground: down 348 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
··WWWWW
WWWWWWW
WW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 04:58 UTC12h ago
–
–
–
1
Mon 26 Oct, 04:58 UTC1d ago
–
–
–
0
Sun 25 Oct, 04:58 UTC2d ago
–
–
–
0
Sat 24 Oct, 03:58 UTC3d ago
–
–
–
1
Fri 23 Oct, 03:58 UTC4d ago
–
–
–
0
Thu 22 Oct, 03:58 UTC5d ago
–
–
–
10
Wed 21 Oct, 03:58 UTC6d ago
–
–
–
16
Tue 20 Oct, 03:58 UTC7d ago
–
–
–
2
Mon 19 Oct, 20:49 UTC7d ago
–
–
–
28
Mon 19 Oct, 03:58 UTC8d ago
–
–
–
13
Sun 18 Oct, 03:58 UTC9d ago
–
–
–
18
Sat 17 Oct, 16:04 UTC10d ago
–
–
–
14
Sat 17 Oct, 03:58 UTC10d ago
–
–
–
5
Fri 16 Oct, 03:58 UTC11d ago
–
–
–
6
Thu 15 Oct, 03:48 UTC12d ago
–
–
–
1
Thu 15 Oct, 03:35 UTC12d ago
–
–
–
2
Thu 15 Oct, 03:22 UTC12d ago
–
–
–
0
Thu 15 Oct, 03:10 UTC12d ago
–
–
–
0
Thu 15 Oct, 02:57 UTC12d ago
–
–
–
11
Wed 14 Oct, 18:41 UTC12d ago
–
–
–
6
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is UKN.GG - EU Sandbox - Creative | Build | Noclip?
You won't find a region tag on UKN.GG - EU Sandbox - Creative | Build | Noclip, but its name indicates Europe. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 64.40.9.137:28014 is the address to use.
How dependable is UKN.GG - EU Sandbox - Creative | Build | Noclip, and is it online at the moment?
Right now, UKN.GG - EU Sandbox - Creative | Build | Noclip is online. About 11 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is UKN.GG - EU Sandbox - Creative | Build | Noclip smooth to play on?
It averaged 29 server fps over the last 48 hours, with a low of 1. Up to 30,359 entities were in the world, covering buildings, deployables and the rest. Up to 7,976 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does UKN.GG - EU Sandbox - Creative | Build | Noclip sit?
The server UKN.GG - EU Sandbox - Creative | Build | Noclip is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does UKN.GG - EU Sandbox - Creative | Build | Noclip wipe, and how often?
A fresh world arrives every few hours on UKN.GG - EU Sandbox - Creative | Build | Noclip, so there is no wipe schedule to keep and no reset counts as a wipe.
Player numbers
Where does UKN.GG - EU Sandbox - Creative | Build | Noclip place in the wider field of Rust servers?
In the top 4% of all ranked servers, UKN.GG - EU Sandbox - Creative | Build | Noclip sits at #949 for player hours over the last seven days.
Is UKN.GG - EU Sandbox - Creative | Build | Noclip a busy server?
UKN.GG - EU Sandbox - Creative | Build | Noclip is showing 1 players right now, with 200 slots in total. Averaging 10 players over seven days, it peaked at 58. Over the last 48 hours, the peak hour was 13:00 UTC, averaging 6 players.
Tags
How should you read the tags on UKN.GG - EU Sandbox - Creative | Build | Noclip?
You'll see UKN.GG - EU Sandbox - Creative | Build | Noclip tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): The server holds 200 slots; ts1000 (Group limit): Teams cap out at 1000; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^c (Creative): Build freely in this sandbox, with no gathering to do; ^k (Build server): Use it to plan and practise base builds; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which person or group runs UKN.GG - EU Sandbox - Creative | Build | Noclip?
The same operator most likely runs UKN.GG - EU Sandbox - Creative | Build | Noclip and the 14 other servers we track that also publish a ukn.gg hostname.
Which lists and filters on Rust Server Score show UKN.GG - EU Sandbox - Creative | Build | Noclip?
These Rust Server Score lists count UKN.GG - EU Sandbox - Creative | Build | Noclip among them: European Rust servers, graded, Modded Rust servers, graded, Rust combat training servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
What settings and rules apply on UKN.GG - EU Sandbox - Creative | Build | Noclip?
You will find no gather rate in the name of UKN.GG - EU Sandbox - Creative | Build | Noclip. You can play in groups of up to 1000 players. It runs build & creative, no gathering: sandbox building instead. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on UKN.GG - EU Sandbox - Creative | Build | Noclip?
UKN.GG - EU Sandbox - Creative | Build | Noclip runs a game-generated procedural map at size 3,000, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: UKN Map.
How to join
What is the way to join UKN.GG - EU Sandbox - Creative | Build | Noclip?
To connect, start Rust, press F1, and type client.connect 64.40.9.137:28014. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://ukn.gg.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^z,^y,^c,^k,gmrust,cs168909,ts1000
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max playersThe server holds 200 slots.
ts1000
Group limitTeams cap out at 1000.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^c
CreativeBuild freely in this sandbox, with no gathering to do.
^k
Build serverUse it to plan and practise base builds.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).