On the class lists: C (60), with population over 48 hours and no performance mark.
Players now4/ 508% full
7-day average2peak 9
Rank#2,158top 10% · #831 in EU
No wipesresets12 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 2 of 50 on average. Plenty of space to grow.
Standingrank on player hours
90/ 100
A
Well up the rankings: #2,158 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 34 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 10% of all ranked servers, top 28% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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···WWWW
WWWWWWW
WW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 05:02 UTC13h ago
–
–
–
2
Mon 26 Oct, 05:01 UTC1d ago
–
–
–
1
Sun 25 Oct, 05:01 UTC2d ago
–
–
–
1
Sat 24 Oct, 04:54 UTC3d ago
–
–
–
0
Sat 24 Oct, 04:01 UTC3d ago
–
–
–
1
Fri 23 Oct, 21:00 UTC3d ago
–
–
–
1
Fri 23 Oct, 18:38 UTC4d ago
–
–
–
3
Fri 23 Oct, 17:56 UTC4d ago
–
–
–
2
Fri 23 Oct, 04:01 UTC4d ago
–
–
–
1
Thu 22 Oct, 04:00 UTC5d ago
–
–
–
1
Thu 22 Oct, 00:05 UTC5d ago
–
–
–
2
Wed 21 Oct, 04:01 UTC6d ago
–
–
–
2
Tue 20 Oct, 12:46 UTC7d ago
–
–
–
3
Tue 20 Oct, 04:01 UTC7d ago
–
–
–
1
Mon 19 Oct, 04:01 UTC8d ago
–
–
–
1
Sun 18 Oct, 04:01 UTC9d ago
–
–
–
1
Sat 17 Oct, 04:01 UTC10d ago
–
–
–
2
Fri 16 Oct, 22:04 UTC10d ago
–
–
–
2
Fri 16 Oct, 04:01 UTC11d ago
–
–
–
1
Thu 15 Oct, 04:01 UTC12d ago
–
–
–
1
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [EU] Rumblest »F1 Staging Test | Team-only PvP«?
With region code ger, [EU] Rumblest »F1 Staging Test | Team-only PvP« says it is in Europe and shows the EU tag. Rust Server Score takes the server's word for its location and does not trace the hardware. 213.202.218.229:28026 is the address to use.
How reliable is [EU] Rumblest »F1 Staging Test | Team-only PvP«, and is it up?
You can join now: [EU] Rumblest »F1 Staging Test | Team-only PvP« is online. About 4 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is [EU] Rumblest »F1 Staging Test | Team-only PvP« smooth to play on?
It never fell below 9 server fps in the last 48 hours, averaging 30. Up to 72,000 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 1,879 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does [EU] Rumblest »F1 Staging Test | Team-only PvP« sit?
The server [EU] Rumblest »F1 Staging Test | Team-only PvP« is on Rust network protocol 2635 and build 169310 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does [EU] Rumblest »F1 Staging Test | Team-only PvP« wipe its map?
None of the resets on [EU] Rumblest »F1 Staging Test | Team-only PvP« is a wipe: the world is remade every few hours and no schedule is kept.
Player count
Where does [EU] Rumblest »F1 Staging Test | Team-only PvP« place in the wider field of Rust servers?
In Europe, [EU] Rumblest »F1 Staging Test | Team-only PvP« is #831, and overall it is #2,158 on player hours over the last seven days, in the top 10% of all ranked servers.
How many players does [EU] Rumblest »F1 Staging Test | Team-only PvP« usually have?
Right now, 4 players are on [EU] Rumblest »F1 Staging Test | Team-only PvP«, which has 50 slots. Averaging 2 players over seven days, it peaked at 9. The busiest time in the last 48 hours was 17:00 UTC, with an average of 5 players.
Tags and filters
How should you read the tags on [EU] Rumblest »F1 Staging Test | Team-only PvP«?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs169310 (Build): This runs on build 169310; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rger (Region code): ger is the region code this server uses; ^c (Creative): Build freely in this sandbox, with no gathering to do; ^k (Build server): Design and practise your bases here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): In the server browser it appears under Europe are the tags [EU] Rumblest »F1 Staging Test | Team-only PvP« publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs [EU] Rumblest »F1 Staging Test | Team-only PvP«?
The same operator most likely runs [EU] Rumblest »F1 Staging Test | Team-only PvP« and the 2 other servers we track that also publish a rumblest.com hostname.
Where does [EU] Rumblest »F1 Staging Test | Team-only PvP« appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [EU] Rumblest »F1 Staging Test | Team-only PvP« among them: European Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k and Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
How is [EU] Rumblest »F1 Staging Test | Team-only PvP« set up, and what rules does it keep?
You will find no gather rate in the name of [EU] Rumblest »F1 Staging Test | Team-only PvP«. With no change from the game default, groups take up to 8 players. build & creative is the mode here, building in a sandbox, and no gathering. The server browser lists it as Modded: plugins or settings change how the game plays. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [EU] Rumblest »F1 Staging Test | Team-only PvP« uses?
A procedural map of size 3,500 and seed 1337, generated by the game, is what [EU] Rumblest »F1 Staging Test | Team-only PvP« runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
What is the way to join [EU] Rumblest »F1 Staging Test | Team-only PvP«?
Enter client.connect 213.202.218.229:28026 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://info.rumblest.com.
Server tags
what each one means
Published asmp50,ptrak,$rger,v2635,^c,^k,EU,gmrust,cs169310,ts8,^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs169310
BuildThis runs on build 169310.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rger
Region codeger is the region code this server uses.
Gameplay
^c
CreativeBuild freely in this sandbox, with no gathering to do.
^k
Build serverDesign and practise your bases here.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).