On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now2/ 2001% full
7-day average7peak 42
Rank#1,146top 5%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
4/ 100
F
A quiet classroom so far: 7 of 200 on average. Plenty of space to grow.
Standingrank on player hours
95/ 100
A+
Well up the rankings: #1,146 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
29/ 100
F
Lost ground: down 478 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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·····WW
WWWWWWW
WWWWWWW
WW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 10:58 UTC9h ago
–
–
–
0
Mon 26 Oct, 10:58 UTC1d ago
–
–
–
2
Sun 25 Oct, 10:58 UTC2d ago
–
–
–
2
Sat 24 Oct, 09:58 UTC3d ago
–
–
–
2
Fri 23 Oct, 09:58 UTC4d ago
–
–
–
1
Thu 22 Oct, 09:58 UTC5d ago
–
–
–
7
Wed 21 Oct, 09:58 UTC6d ago
–
–
–
4
Wed 21 Oct, 08:29 UTC6d ago
–
–
–
4
Tue 20 Oct, 09:58 UTC7d ago
–
–
–
7
Mon 19 Oct, 09:58 UTC8d ago
–
–
–
8
Sun 18 Oct, 09:58 UTC9d ago
–
–
–
15
Sat 17 Oct, 09:58 UTC10d ago
–
–
–
6
Fri 16 Oct, 09:58 UTC11d ago
–
–
–
10
Thu 15 Oct, 09:58 UTC12d ago
–
–
–
18
Wed 14 Oct, 09:58 UTC13d ago
–
–
–
19
Tue 13 Oct, 09:58 UTC14d ago
–
–
–
22
Mon 12 Oct, 09:58 UTC15d ago
–
–
–
16
Sun 11 Oct, 09:58 UTC16d ago
–
–
–
19
Sat 10 Oct, 09:58 UTC17d ago
–
–
–
8
Sat 10 Oct, 03:03 UTC17d ago
–
–
–
2
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is UKN.GG - US Sandbox - Creative | Build | Noclip?
You won't find a region tag on UKN.GG - US Sandbox - Creative | Build | Noclip, but its name indicates North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 64.40.8.192:28014 is the address to use.
How dependable is UKN.GG - US Sandbox - Creative | Build | Noclip, and is it online at the moment?
The server is up: UKN.GG - US Sandbox - Creative | Build | Noclip is online now. About 8 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is UKN.GG - US Sandbox - Creative | Build | Noclip smooth to play on?
It averaged 30 server fps over the last 48 hours, with a low of 23. Buildings, deployables and everything else in the world added up to as many as 7,465 entities. At its highest, it used 3,487 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is UKN.GG - US Sandbox - Creative | Build | Noclip running?
Rust network protocol 2635 and build 168909 on Windows is what UKN.GG - US Sandbox - Creative | Build | Noclip runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does UKN.GG - US Sandbox - Creative | Build | Noclip reset?
None of the resets on UKN.GG - US Sandbox - Creative | Build | Noclip is a wipe: the world is remade every few hours and no schedule is kept.
Player count
Where does UKN.GG - US Sandbox - Creative | Build | Noclip place in the wider field of Rust servers?
Over the last seven days, UKN.GG - US Sandbox - Creative | Build | Noclip has #1,146 for player hours, in the top 5% of all ranked servers.
How many players does UKN.GG - US Sandbox - Creative | Build | Noclip usually have?
With 200 slots available, UKN.GG - US Sandbox - Creative | Build | Noclip currently has 2 players. It peaked at 42 and averaged 7 players over the last seven days. The highest average in the last 48 hours came at 18:00 UTC, with 4 players.
Lists and filters
What is meant by the tags on UKN.GG - US Sandbox - Creative | Build | Noclip?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp200 (Max players): 200 slots are available; ts1000 (Group limit): No team may go above 1000; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^c (Creative): No gathering here: it is a sandbox where you build what you want; ^k (Build server): Use it to plan and practise base builds; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags UKN.GG - US Sandbox - Creative | Build | Noclip publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who operates UKN.GG - US Sandbox - Creative | Build | Noclip?
The same operator most likely runs UKN.GG - US Sandbox - Creative | Build | Noclip and the 14 other servers we track that also publish a ukn.gg hostname.
Which lists and filters on Rust Server Score show UKN.GG - US Sandbox - Creative | Build | Noclip?
Rust Server Score lists that include UKN.GG - US Sandbox - Creative | Build | Noclip: Modded Rust servers, graded, Rust combat training servers, graded, Rust build and creative servers, Rust creative servers, scored and graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
How is UKN.GG - US Sandbox - Creative | Build | Noclip set up, and what rules does it keep?
Nothing in the name of UKN.GG - US Sandbox - Creative | Build | Noclip states a gather rate. The limit for a group is 1000 players. You get build & creative here, building in a sandbox, and no gathering. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on UKN.GG - US Sandbox - Creative | Build | Noclip?
The game generates the procedural map on UKN.GG - US Sandbox - Creative | Build | Noclip at size 3,000 with seed 1337. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: UKN Map.
How to join
How do you get onto UKN.GG - US Sandbox - Creative | Build | Noclip?
Enter client.connect 64.40.8.192:28014 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://ukn.gg.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^z,^y,^c,^k,gmrust,cs168909,ts1000
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp200
Max players200 slots are available.
ts1000
Group limitNo team may go above 1000.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Gameplay
^c
CreativeNo gathering here: it is a sandbox where you build what you want.
^k
Build serverUse it to plan and practise base builds.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).