On the class lists: C (62), with population over 48 hours and no performance mark.
Players now4/ 1503% full
7-day average4peak 25
Rank#1,458top 7%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 4 of 150 on average. Plenty of space to grow.
Standingrank on player hours
93/ 100
A
Well up the rankings: #1,458 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
49/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
56/ 100
C−
Moving up: up 172 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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··WWWWW
WWWWWWW
WWW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 05:18 UTC16h ago
–
–
–
0
Tue 27 Oct, 05:18 UTC1d ago
–
–
–
1
Mon 26 Oct, 05:18 UTC2d ago
–
–
–
3
Sun 25 Oct, 05:18 UTC3d ago
–
–
–
2
Sat 24 Oct, 04:18 UTC4d ago
–
–
–
0
Fri 23 Oct, 04:18 UTC5d ago
–
–
–
0
Thu 22 Oct, 04:18 UTC6d ago
–
–
–
0
Wed 21 Oct, 04:18 UTC7d ago
–
–
–
2
Tue 20 Oct, 04:18 UTC8d ago
–
–
–
2
Mon 19 Oct, 04:18 UTC9d ago
–
–
–
0
Sun 18 Oct, 04:18 UTC10d ago
–
–
–
2
Sat 17 Oct, 04:18 UTC11d ago
–
–
–
0
Fri 16 Oct, 04:18 UTC12d ago
–
–
–
0
Thu 15 Oct, 04:21 UTC13d ago
–
–
–
3
Thu 15 Oct, 03:47 UTC13d ago
–
–
–
0
Thu 15 Oct, 03:34 UTC13d ago
–
–
–
0
Thu 15 Oct, 03:21 UTC13d ago
–
–
–
0
Thu 15 Oct, 03:08 UTC13d ago
–
–
–
0
Wed 14 Oct, 18:42 UTC14d ago
–
–
–
0
Wed 14 Oct, 18:30 UTC14d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does UKN.GG - EU Training Grounds - Medium III sit?
No region tag appears for UKN.GG - EU Training Grounds - Medium III, but the name suggests Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 64.40.9.157:28014.
How reliable is UKN.GG - EU Training Grounds - Medium III, and is it up?
You can join now: UKN.GG - EU Training Grounds - Medium III is online. The uptime it reports puts the last restart at about 14 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does UKN.GG - EU Training Grounds - Medium III perform well?
The average over the last 48 hours was 29 server fps, and it never went below 22. At its peak, it held 3,076 entities, including buildings, deployables and all else in the world. Up to 1,973 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does UKN.GG - EU Training Grounds - Medium III sit?
The server UKN.GG - EU Training Grounds - Medium III is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does UKN.GG - EU Training Grounds - Medium III wipe its map?
A fresh world arrives every few hours on UKN.GG - EU Training Grounds - Medium III, so there is no wipe schedule to keep and no reset counts as a wipe.
Player count
Where does UKN.GG - EU Training Grounds - Medium III place in the wider field of Rust servers?
Over the last seven days, UKN.GG - EU Training Grounds - Medium III has #1,458 for player hours, in the top 7% of all ranked servers.
Is UKN.GG - EU Training Grounds - Medium III a busy server?
UKN.GG - EU Training Grounds - Medium III is showing 4 players right now, with 150 slots in total. Averaging 4 players over seven days, it peaked at 25. The busiest time in the last 48 hours was 18:00 UTC, with an average of 18 players.
Tags
What do UKN.GG - EU Training Grounds - Medium III's tags stand for?
The game's browser takes its cue from the tags UKN.GG - EU Training Grounds - Medium III has set: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): The server holds 150 slots; ts500 (Group limit): No team may go above 500; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP, loot provided; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs UKN.GG - EU Training Grounds - Medium III?
14 other servers we track also use a ukn.gg hostname, so they and UKN.GG - EU Training Grounds - Medium III most likely share an operator.
Where does UKN.GG - EU Training Grounds - Medium III appear in the Rust Server Score lists and filters?
These Rust Server Score lists count UKN.GG - EU Training Grounds - Medium III among them: European Rust servers, graded, Modded Rust servers, graded and Rust combat training servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
Which rules does UKN.GG - EU Training Grounds - Medium III enforce, and what are its settings?
The name of UKN.GG - EU Training Grounds - Medium III gives no gather rate. A group here can reach 500 players. minigames & battle royale is the mode here, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map UKN.GG - EU Training Grounds - Medium III uses?
UKN.GG - EU Training Grounds - Medium III runs a game-generated procedural map at size 6,000, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: UKN Map.
Getting in
How should you connect to UKN.GG - EU Training Grounds - Medium III?
To connect, start Rust, press F1, and type client.connect 64.40.9.157:28014. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://ukn.gg.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500
Game
gmrust
Game modeSurvival in the standard Rust style.
mp150
Max playersThe server holds 150 slots.
ts500
Group limitNo team may go above 500.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^d
Combat trainingPractise aim and PvP, loot provided.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).