On the class lists: C (64), with population over 48 hours and no performance mark.
Players now8/ 1505% full
7-day average1peak 14
Rank#3,977top 18%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 1 of 150 on average. Plenty of space to grow.
Standingrank on player hours
82/ 100
B+
Holds a respectable place: #3,977 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
78/ 100
B
Climbing fast: up 2,236 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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··WWWWW
WWWWWWW
WWW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 05:08 UTC15h ago
–
–
–
0
Tue 27 Oct, 05:08 UTC1d ago
–
–
–
0
Mon 26 Oct, 05:08 UTC2d ago
–
–
–
0
Sun 25 Oct, 05:08 UTC3d ago
–
–
–
2
Sat 24 Oct, 04:08 UTC4d ago
–
–
–
0
Fri 23 Oct, 04:08 UTC5d ago
–
–
–
0
Thu 22 Oct, 04:08 UTC6d ago
–
–
–
0
Wed 21 Oct, 04:08 UTC7d ago
–
–
–
0
Tue 20 Oct, 04:08 UTC8d ago
–
–
–
0
Mon 19 Oct, 04:08 UTC9d ago
–
–
–
0
Sun 18 Oct, 04:08 UTC10d ago
–
–
–
1
Sat 17 Oct, 04:08 UTC11d ago
–
–
–
0
Fri 16 Oct, 04:08 UTC12d ago
–
–
–
0
Thu 15 Oct, 04:21 UTC13d ago
–
–
–
0
Thu 15 Oct, 03:47 UTC13d ago
–
–
–
0
Thu 15 Oct, 03:34 UTC13d ago
–
–
–
0
Thu 15 Oct, 03:22 UTC13d ago
–
–
–
0
Thu 15 Oct, 03:09 UTC13d ago
–
–
–
0
Thu 15 Oct, 02:56 UTC13d ago
–
–
–
0
Wed 14 Oct, 18:43 UTC14d ago
–
–
–
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does UKN.GG - EU Training Grounds - Medium IV sit?
No region tag appears for UKN.GG - EU Training Grounds - Medium IV, but the name suggests Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 64.40.9.164:28014 is the address to use.
How dependable is UKN.GG - EU Training Grounds - Medium IV, and is it online at the moment?
You can join now: UKN.GG - EU Training Grounds - Medium IV is online. The uptime it reports puts the last restart at about 10 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
How well does UKN.GG - EU Training Grounds - Medium IV run?
It averaged 30 server fps over the last 48 hours, with a low of 25. At its peak, it held 2,267 entities, including buildings, deployables and all else in the world. Memory use reached up to 1,873 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does UKN.GG - EU Training Grounds - Medium IV sit?
The server UKN.GG - EU Training Grounds - Medium IV is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does UKN.GG - EU Training Grounds - Medium IV reset?
A fresh world arrives every few hours on UKN.GG - EU Training Grounds - Medium IV, so there is no wipe schedule to keep and no reset counts as a wipe.
Player numbers
Where does UKN.GG - EU Training Grounds - Medium IV sit among Rust servers?
In the top 18% of all ranked servers, UKN.GG - EU Training Grounds - Medium IV sits at #3,977 for player hours over the last seven days.
What does the population on UKN.GG - EU Training Grounds - Medium IV look like?
UKN.GG - EU Training Grounds - Medium IV is showing 8 players right now, with 150 slots in total. It peaked at 14 and averaged 1 players over the last seven days. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 7 players.
Tags
What is meant by the tags on UKN.GG - EU Training Grounds - Medium IV?
You'll see UKN.GG - EU Training Grounds - Medium IV tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp150 (Max players): Its slot count is 150; ts500 (Group limit): No team may go above 500; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^e (Minigames): Expect minigames: arenas, Bedwars, parkour and more; ^d (Combat training): The loot comes to you: practise your aim and PvP here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind UKN.GG - EU Training Grounds - Medium IV?
14 other servers we track also use a ukn.gg hostname, so they and UKN.GG - EU Training Grounds - Medium IV most likely share an operator.
Which Rust Server Score filters and lists feature UKN.GG - EU Training Grounds - Medium IV?
These Rust Server Score lists count UKN.GG - EU Training Grounds - Medium IV among them: European Rust servers, graded, Modded Rust servers, graded and Rust combat training servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
How is UKN.GG - EU Training Grounds - Medium IV set up, and what rules does it keep?
The name of UKN.GG - EU Training Grounds - Medium IV gives no gather rate. A group here can reach 500 players. You get minigames & battle royale here, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Which map is in play on UKN.GG - EU Training Grounds - Medium IV?
The game generates the procedural map on UKN.GG - EU Training Grounds - Medium IV at size 6,000 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: UKN Map.
Getting in
How should you connect to UKN.GG - EU Training Grounds - Medium IV?
Enter client.connect 64.40.9.164:28014 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://ukn.gg.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500
Game
gmrust
Game modeRust survival, played by the standard rules.
mp150
Max playersIts slot count is 150.
ts500
Group limitNo team may go above 500.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Gameplay
^e
MinigamesExpect minigames: arenas, Bedwars, parkour and more.
^d
Combat trainingThe loot comes to you: practise your aim and PvP here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).