On the class lists: C (64), with population over 48 hours and no performance mark.
Players now14/ 11013% full
7-day average8peak 33
Rank#1,045top 5%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
8/ 100
F
A quiet classroom so far: 8 of 110 on average. Plenty of space to grow.
Standingrank on player hours
95/ 100
A+
Well up the rankings: #1,045 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 120 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
54/ 100
D
Moving up: up 83 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
··WWWWW
WWWWWWW
WWWWWWW
W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 23:01 UTC18h ago
–
–
–
2
Sun 25 Oct, 23:02 UTC1d ago
–
–
–
4
Sat 24 Oct, 23:01 UTC2d ago
–
–
–
3
Fri 23 Oct, 23:01 UTC3d ago
–
–
–
3
Thu 22 Oct, 23:02 UTC4d ago
–
–
–
1
Wed 21 Oct, 23:01 UTC5d ago
–
–
–
5
Tue 20 Oct, 23:01 UTC6d ago
–
–
–
1
Mon 19 Oct, 23:02 UTC7d ago
–
–
–
3
Sun 18 Oct, 23:01 UTC8d ago
–
–
–
4
Sat 17 Oct, 23:01 UTC9d ago
–
–
–
9
Fri 16 Oct, 23:02 UTC10d ago
–
–
–
1
Thu 15 Oct, 23:01 UTC11d ago
–
–
–
6
Wed 14 Oct, 23:01 UTC12d ago
–
–
–
7
Tue 13 Oct, 23:02 UTC13d ago
–
–
–
7
Mon 12 Oct, 23:01 UTC14d ago
–
–
–
5
Sun 11 Oct, 23:01 UTC15d ago
–
–
–
7
Sat 10 Oct, 23:01 UTC16d ago
–
–
–
10
Fri 9 Oct, 23:02 UTC17d ago
–
–
–
6
Thu 8 Oct, 23:01 UTC18d ago
–
–
–
4
Wed 7 Oct, 23:01 UTC19d ago
–
–
–
3
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [EU] THE WAR I Creative I Builder Map?
You won't find a region tag on [EU] THE WAR I Creative I Builder Map, but its name indicates Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 64.40.9.15:28229.
Is [EU] THE WAR I Creative I Builder Map up, and how steady is its uptime?
Right now, [EU] THE WAR I Creative I Builder Map is online. According to its reported uptime, the last restart was about 17 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is [EU] THE WAR I Creative I Builder Map smooth to play on?
It averaged 120 server fps over the last 48 hours, with a low of 103. At its peak, it held 30,513 entities, including buildings, deployables and all else in the world. Memory use reached up to 7,373 MB. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [EU] THE WAR I Creative I Builder Map on?
Rust network protocol 2635 and build 168909 on Linux is what [EU] THE WAR I Creative I Builder Map runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does [EU] THE WAR I Creative I Builder Map wipe, and how often?
A fresh world arrives every few hours on [EU] THE WAR I Creative I Builder Map, so there is no wipe schedule to keep and no reset counts as a wipe.
Player numbers
Where does [EU] THE WAR I Creative I Builder Map sit among Rust servers?
Over the last seven days, [EU] THE WAR I Creative I Builder Map has #1,045 for player hours, in the top 5% of all ranked servers.
Is [EU] THE WAR I Creative I Builder Map a busy server?
Right now, 14 players are on [EU] THE WAR I Creative I Builder Map, which has 110 slots. Averaging 8 players over seven days, it peaked at 33. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 20 players.
Tags
What is meant by the tags on [EU] THE WAR I Creative I Builder Map?
You'll see [EU] THE WAR I Creative I Builder Map tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp110 (Max players): 110 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^c (Creative): No gathering here: it is a sandbox where you build what you want; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; rustmaps (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [EU] THE WAR I Creative I Builder Map appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [EU] THE WAR I Creative I Builder Map among them: European Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.
Server rules
Which rules does [EU] THE WAR I Creative I Builder Map enforce, and what are its settings?
The name of [EU] THE WAR I Creative I Builder Map gives no gather rate. With no change from the game default, groups take up to 8 players. It runs build & creative, no gathering: sandbox building instead. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [EU] THE WAR I Creative I Builder Map?
The map on [EU] THE WAR I Creative I Builder Map is custom at size 6,000, and because the file is published you can download it from this page.
How to join
How should you connect to [EU] THE WAR I Creative I Builder Map?
To connect, start Rust, press F1, and type client.connect 64.40.9.15:28229. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://thewar.tip4serv.com.
Server tags
what each one means
Published asmp110,ptrak,$r?,v2635,^c,gmrust,cs168909,ts8,rustmaps,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp110
Max players110 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^c
CreativeNo gathering here: it is a sandbox where you build what you want.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Other
rustmaps
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).