On the class lists: C+ (65), with population over 48 hours and no performance mark.
Players now15/ 15010% full
7-day average26peak 79
Rank#585top 3%
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
17/ 100
F
A quiet classroom so far: 26 of 150 on average. Plenty of space to grow.
Standingrank on player hours
97/ 100
A+
Well up the rankings: #585 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 100 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 4 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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·WWWWWW
WWWWWWW
WWW
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 05:05 UTC7h ago
–
–
–
0
Wed 28 Oct, 04:59 UTC7h ago
–
–
–
5
Wed 28 Oct, 04:01 UTC8h ago
–
–
–
39
Tue 27 Oct, 04:01 UTC1d ago
–
–
–
35
Mon 26 Oct, 04:01 UTC2d ago
–
–
–
37
Sun 25 Oct, 13:32 UTC2d ago
–
–
–
18
Sun 25 Oct, 04:01 UTC3d ago
–
–
–
34
Sat 24 Oct, 04:00 UTC4d ago
–
–
–
40
Fri 23 Oct, 04:01 UTC5d ago
–
–
–
43
Thu 22 Oct, 18:04 UTC5d ago
–
–
–
14
Thu 22 Oct, 04:01 UTC6d ago
–
–
–
51
Wed 21 Oct, 04:00 UTC7d ago
–
–
–
49
Tue 20 Oct, 04:01 UTC8d ago
–
–
–
58
Mon 19 Oct, 04:01 UTC9d ago
–
–
–
31
Sun 18 Oct, 04:01 UTC10d ago
–
–
–
56
Sat 17 Oct, 04:00 UTC11d ago
–
–
–
45
Fri 16 Oct, 04:00 UTC12d ago
–
–
–
56
Thu 15 Oct, 04:00 UTC13d ago
–
–
–
33
Wed 14 Oct, 04:01 UTC14d ago
–
–
–
29
Tue 13 Oct, 04:00 UTC15d ago
–
–
–
63
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [NA] Raid Simulator 2.0 (Raidsim) based in?
You won't find a region tag on [NA] Raid Simulator 2.0 (Raidsim), but its name indicates North America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 208.52.152.39:28014.
How dependable is [NA] Raid Simulator 2.0 (Raidsim), and is it online at the moment?
Right now, [NA] Raid Simulator 2.0 (Raidsim) is online. About 5 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is [NA] Raid Simulator 2.0 (Raidsim) smooth to play on?
It averaged 100 server fps over the last 48 hours, with a low of 86. Buildings, deployables and everything else in the world added up to as many as 246,151 entities. At its highest, it used 3,696 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [NA] Raid Simulator 2.0 (Raidsim) sit?
Rust network protocol 2635 and build 168909 on Linux is what [NA] Raid Simulator 2.0 (Raidsim) runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does [NA] Raid Simulator 2.0 (Raidsim) wipe its map?
A fresh world arrives every few hours on [NA] Raid Simulator 2.0 (Raidsim), so there is no wipe schedule to keep and no reset counts as a wipe.
Population
What position does [NA] Raid Simulator 2.0 (Raidsim) hold in the rankings?
In the top 3% of all ranked servers, [NA] Raid Simulator 2.0 (Raidsim) sits at #585 for player hours over the last seven days.
How many players does [NA] Raid Simulator 2.0 (Raidsim) usually have?
Right now, 15 players are on [NA] Raid Simulator 2.0 (Raidsim), which has 150 slots. The seven-day average is 26 players, with a peak of 79. Over the last 48 hours, the peak hour was 03:00 UTC, averaging 61 players.
Tags
How should you read the tags on [NA] Raid Simulator 2.0 (Raidsim)?
The game's browser takes its cue from the tags [NA] Raid Simulator 2.0 (Raidsim) has set: gmrust (Game mode): Rust survival, played by the standard rules; mp150 (Max players): The server holds 150 slots; ts100 (Group limit): Teams cap out at 100; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): You are given the loot; the point is aim and PvP practice; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [NA] Raid Simulator 2.0 (Raidsim)?
These Rust Server Score lists count [NA] Raid Simulator 2.0 (Raidsim) among them: Modded Rust servers, graded, Rust combat training servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 25+ on average.
Rules and settings
How is [NA] Raid Simulator 2.0 (Raidsim) set up, and what rules does it keep?
Nothing in the name of [NA] Raid Simulator 2.0 (Raidsim) states a gather rate. A group here can reach 100 players. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [NA] Raid Simulator 2.0 (Raidsim)?
[NA] Raid Simulator 2.0 (Raidsim) runs a game-generated procedural map at size 4,096, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: discord.gg/raidsim.
Getting in
What is the way to join [NA] Raid Simulator 2.0 (Raidsim)?
To connect, start Rust, press F1, and type client.connect 208.52.152.39:28014. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://raidsimulator.com.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts100,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp150
Max playersThe server holds 150 slots.
ts100
Group limitTeams cap out at 100.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Gameplay
^e
MinigamesMinigames here include arenas, Bedwars and parkour.
^d
Combat trainingYou are given the loot; the point is aim and PvP practice.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).