On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average0peak 1
Rank#13,671top 61%
Last wipe10h agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
39/ 100
F
Working its way up from the back of the class: #13,671 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 97 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 1,623 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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W····W·
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···F···
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WW·····
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···W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap7.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2.5
The first 48 hours of its last wipes
Tue 13 OctMon 12 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 32 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 07:52 UTC10h ago
–
–
running
0
Tue 13 Oct, 01:52 UTC16d ago
2
–
–
1
Mon 12 Oct, 07:15 UTC17d ago
1
–
0.8 days
0
Thu 1 Oct, 20:01 UTCFW27d ago
1
halved by day 2
10.5 days
0
Sat 19 Sep, 04:25 UTC40d ago
2
halved by day 3
12.6 days
0
Mon 14 Sep, 05:43 UTC45d ago
3
halved by day 2
4.9 days
1
Sun 13 Sep, 22:40 UTC45d ago
3
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Down Under | The Dragonia Map | 3x PvP | AU?
No region tag appears for Down Under | The Dragonia Map | 3x PvP | AU, but the name suggests Oceania. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 103.100.39.228:28015.
How reliable is Down Under | The Dragonia Map | 3x PvP | AU, and is it up?
You can join now: Down Under | The Dragonia Map | 3x PvP | AU is online. According to its reported uptime, the last restart was about 9 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is Down Under | The Dragonia Map | 3x PvP | AU smooth to play on?
It averaged 97 server fps over the last 48 hours, with a low of 45. Buildings, deployables and everything else in the world added up to as many as 153,375 entities. Up to 4,514 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is Down Under | The Dragonia Map | 3x PvP | AU running?
The server Down Under | The Dragonia Map | 3x PvP | AU is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Down Under | The Dragonia Map | 3x PvP | AU wipe its map?
No next wipe can be predicted for Down Under | The Dragonia Map | 3x PvP | AU, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 10 hours.
What happens on Down Under | The Dragonia Map | 3x PvP | AU when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 32 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 2.5.
Population
What position does Down Under | The Dragonia Map | 3x PvP | AU hold in the rankings?
Over the last seven days, Down Under | The Dragonia Map | 3x PvP | AU has #13,671 for player hours, in the top 61% of all ranked servers.
What does the population on Down Under | The Dragonia Map | 3x PvP | AU look like?
With 150 slots available, Down Under | The Dragonia Map | 3x PvP | AU currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 08:00 UTC, averaging 1 players.
Lists and filters
How should you read the tags on Down Under | The Dragonia Map | 3x PvP | AU?
You'll see Down Under | The Dragonia Map | 3x PvP | AU tagged with gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): 150 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^p (PvE): Players do not fight one another here; the world is the danger; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Down Under | The Dragonia Map | 3x PvP | AU?
These Rust Server Score lists count Down Under | The Dragonia Map | 3x PvP | AU among them: 3x Rust servers, graded, Oceania Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 3x.
Map and rules
How is Down Under | The Dragonia Map | 3x PvP | AU set up, and what rules does it keep?
Going by its name, Down Under | The Dragonia Map | 3x PvP | AU runs 3x gather. With no change from the game default, groups take up to 8 players. You get pve here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Down Under | The Dragonia Map | 3x PvP | AU uses?
A procedural map of size 4,500 and seed 1337, generated by the game, is what Down Under | The Dragonia Map | 3x PvP | AU runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Getting in
What is the way to join Down Under | The Dragonia Map | 3x PvP | AU?
To connect, start Rust, press F1, and type client.connect 103.100.39.228:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://mixapps.store/mixmods/.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp150
Max players150 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).