On the class lists: D (51), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#6,057top 27% · #135 in OC
Last wipe27d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
73/ 100
B−
Holds a respectable place: #6,057 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 75 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
36/ 100
F
Slipped a little: down 1,650 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 27% of all ranked servers, top 66% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h.
The force wipe · high confidence
wipe-day peak10players, last three wipes
Coming wipes
7d 16hThu 5 Nov, 19:00 UTCFW
35d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 13 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 23:08 UTCFW27d ago
10
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Outback Aussie - PvPvE - Located in Perth - Modded?
The OC tag on Outback Aussie - PvPvE - Located in Perth - Modded puts it in Oceania. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 103.107.196.38:28035.
How dependable is Outback Aussie - PvPvE - Located in Perth - Modded, and is it online at the moment?
The server is up: Outback Aussie - PvPvE - Located in Perth - Modded is online now. According to its reported uptime, the last restart was about 2 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is Outback Aussie - PvPvE - Located in Perth - Modded smooth to play on?
The average over the last 48 hours was 75 server fps, and it never went below 58. Buildings, deployables and everything else in the world added up to as many as 140,884 entities. Memory use reached up to 6,060 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is Outback Aussie - PvPvE - Located in Perth - Modded running?
Rust network protocol 2635 and build 168909 on Windows is what Outback Aussie - PvPvE - Located in Perth - Modded runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does Outback Aussie - PvPvE - Located in Perth - Modded reset?
Once a month, Outback Aussie - PvPvE - Located in Perth - Modded wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 27 days 3 hours. The tags show a monthly wipe schedule.
What happens on Outback Aussie - PvPvE - Located in Perth - Modded when wipe day arrives?
Recent wipes have peaked at 10 players on average. The crowd on the latest wipe was largest 13 hours after it began.
Player count
What position does Outback Aussie - PvPvE - Located in Perth - Modded hold in the rankings?
Over the last seven days, Outback Aussie - PvPvE - Located in Perth - Modded has #6,057 for player hours, in the top 27% of all ranked servers and #135 in Oceania.
What does the population on Outback Aussie - PvPvE - Located in Perth - Modded look like?
Outback Aussie - PvPvE - Located in Perth - Modded is showing 0 players right now, with 50 slots in total. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 07:00 UTC, with 1 players.
Tags and filters
How should you read the tags on Outback Aussie - PvPvE - Located in Perth - Modded?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts6 (Group limit): No team may go above 6; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; OC (Oceania): You will find it under Oceania in the browser are the tags Outback Aussie - PvPvE - Located in Perth - Modded publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Outback Aussie - PvPvE - Located in Perth - Modded?
These Rust Server Score lists count Outback Aussie - PvPvE - Located in Perth - Modded among them: Oceania Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Oceania; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Map and rules
Which rules does Outback Aussie - PvPvE - Located in Perth - Modded enforce, and what are its settings?
The name of Outback Aussie - PvPvE - Located in Perth - Modded gives no gather rate. You can play in groups of up to 6 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Outback Aussie - PvPvE - Located in Perth - Modded uses?
A procedural map of size 4,500 and seed 1445681610, generated by the game, is what Outback Aussie - PvPvE - Located in Perth - Modded runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to Outback Aussie - PvPvE - Located in Perth - Modded?
Enter client.connect 103.107.196.38:28035 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/tbMKXDS7hU.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^m,OC,gmvanilla,cs168909,ts6,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max players50 slots are available.
ts6
Group limitNo team may go above 6.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
OC
OceaniaYou will find it under Oceania in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).