On the class lists: C (62), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak 3
Rank#5,209top 23%
Last wipe26d agono schedule published
Next wipe8d 10hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,209 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
73/ 100
B−
Climbing fast: up 2,358 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers, and #327 of the quad servers (top 40%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h.
The force wipe · high confidence
wipe-day peak2players, last three wipes
Coming wipes
8d 10hThu 5 Nov, 19:00 UTCFW
36d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 07:29 UTC26d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [AU]ICC Community Server|5x|Free Mini Spawn sit?
The name of [AU]ICC Community Server|5x|Free Mini Spawn points to Oceania, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 103.15.237.162:28015.
Is [AU]ICC Community Server|5x|Free Mini Spawn up, and how steady is its uptime?
You can join now: [AU]ICC Community Server|5x|Free Mini Spawn is online. The uptime it reports puts the last restart at about 12 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 30 September 2026.
Does [AU]ICC Community Server|5x|Free Mini Spawn perform well?
The average over the last 48 hours was 60 server fps, and it never went below 47. At its peak, it held 124,544 entities, including buildings, deployables and all else in the world. Memory use reached up to 5,843 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is [AU]ICC Community Server|5x|Free Mini Spawn running?
The server [AU]ICC Community Server|5x|Free Mini Spawn is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does [AU]ICC Community Server|5x|Free Mini Spawn wipe, and how often?
The force wipe each month is the only wipe [AU]ICC Community Server|5x|Free Mini Spawn takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 26 days 1 hours.
What happens on [AU]ICC Community Server|5x|Free Mini Spawn when wipe day arrives?
Recent wipes have peaked at 2 players on average. 2 hours after the latest wipe began, the crowd hit its peak.
Population
What position does [AU]ICC Community Server|5x|Free Mini Spawn hold in the rankings?
Over the last seven days, [AU]ICC Community Server|5x|Free Mini Spawn has #5,209 for player hours, in the top 23% of all ranked servers. In the quad group, it ranks #327.
What does the population on [AU]ICC Community Server|5x|Free Mini Spawn look like?
Right now, 0 players are on [AU]ICC Community Server|5x|Free Mini Spawn, which has 75 slots. The seven-day average is 0 players, with a peak of 3. The highest average in the last 48 hours came at 03:00 UTC, with 2 players.
Lists and filters
What do [AU]ICC Community Server|5x|Free Mini Spawn's tags stand for?
The game's browser takes its cue from the tags [AU]ICC Community Server|5x|Free Mini Spawn has set: gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): Its slot count is 75; ts4 (Group limit): Teams cap out at 4; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does [AU]ICC Community Server|5x|Free Mini Spawn appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [AU]ICC Community Server|5x|Free Mini Spawn: 5x Rust servers, graded, Oceania Rust servers, graded, Modded Rust servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 5x.
Rules and settings
What settings and rules apply on [AU]ICC Community Server|5x|Free Mini Spawn?
[AU]ICC Community Server|5x|Free Mini Spawn sets gather at 5x, as its name suggests. The cap on group size is 4 players (quad). pve is the mode here, no PvP between players. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
[AU]ICC Community Server|5x|Free Mini Spawn runs which map?
A procedural map of size 4,500 and seed 1, generated by the game, is what [AU]ICC Community Server|5x|Free Mini Spawn runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
How to join
How should you connect to [AU]ICC Community Server|5x|Free Mini Spawn?
Enter client.connect 103.15.237.162:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://discord.com/invite/pEbPD7sKKF.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,^p,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp75
Max playersIts slot count is 75.
ts4
Group limitTeams cap out at 4.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).