Working its way up from the back of the class: #16,590 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
48/ 100
D
Slipped a little: down 759 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is [AU] Legends Of Oz I 3x Monthly Max team size 3?
The name of [AU] Legends Of Oz I 3x Monthly Max team size 3 points to Oceania, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 103.15.237.167:29687.
Is [AU] Legends Of Oz I 3x Monthly Max team size 3 up, and how steady is its uptime?
You cannot join now: [AU] Legends Of Oz I 3x Monthly Max team size 3 is offline, last seen 33 days 16 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
On what Rust version does [AU] Legends Of Oz I 3x Monthly Max team size 3 sit?
The server [AU] Legends Of Oz I 3x Monthly Max team size 3 is on Rust network protocol 2633 and build 162929 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does [AU] Legends Of Oz I 3x Monthly Max team size 3 wipe, and how often?
There are too few wipes on record for [AU] Legends Of Oz I 3x Monthly Max team size 3 to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 55 days 16 hours.
Player count
What position does [AU] Legends Of Oz I 3x Monthly Max team size 3 hold in the rankings?
In the top 71% of all ranked servers, [AU] Legends Of Oz I 3x Monthly Max team size 3 sits at #16,590 for player hours over the last seven days.
Is [AU] Legends Of Oz I 3x Monthly Max team size 3 a busy server?
[AU] Legends Of Oz I 3x Monthly Max team size 3 is offline at the moment; the last time it was seen was 33 days 16 hours ago.
Tags and filters
How should you read the tags on [AU] Legends Of Oz I 3x Monthly Max team size 3?
gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): The server holds 75 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs162929 (Build): Build number: 162929; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags [AU] Legends Of Oz I 3x Monthly Max team size 3 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature [AU] Legends Of Oz I 3x Monthly Max team size 3?
Rust Server Score lists that include [AU] Legends Of Oz I 3x Monthly Max team size 3: 3x Rust servers, graded, Oceania Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.
Map and rules
What settings and rules apply on [AU] Legends Of Oz I 3x Monthly Max team size 3?
The name of [AU] Legends Of Oz I 3x Monthly Max team size 3 points to a 3x gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [AU] Legends Of Oz I 3x Monthly Max team size 3 uses?
[AU] Legends Of Oz I 3x Monthly Max team size 3 runs a game-generated procedural map at size 3,000, seed 815691389. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto [AU] Legends Of Oz I 3x Monthly Max team size 3?
To connect, start Rust, press F1, and type client.connect 103.15.237.167:29687. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp75
Max playersThe server holds 75 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs162929
BuildBuild number: 162929.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).