On the class lists: F (30), with population over 48 hours and no performance mark.
Players now0/ 40% full
7-day average0peak 1
Rank#14,052top 63%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 4 on average. Plenty of space to grow.
Standingrank on player hours
37/ 100
F
Working its way up from the back of the class: #14,052 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 188 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
19/ 100
F
Lost ground: down 8,590 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap3.5 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Tue 20 OctThu 15 OctWed 14 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 06:03 UTC8d ago
2
–
running
0
Thu 15 Oct, 10:43 UTC13d ago
3
halved by day 3
4.8 days
0
Wed 14 Oct, 23:45 UTC14d ago
3
–
0.5 days
0
Wed 7 Oct, 11:25 UTC21d ago
3
halved by day 1
7.5 days
0
Fri 2 Oct, 11:16 UTC26d ago
3
halved by day 1
5 days
1
Fri 2 Oct, 04:00 UTC27d ago
3
–
0.3 days
0
Mon 28 Sep, 06:18 UTC30d ago
3
halved by day 2
3.9 days
0
Fri 25 Sep, 01:59 UTC34d ago
3
✓ held half
3.2 days
0
Thu 24 Sep, 03:21 UTC35d ago
3
–
0.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for A Shockbyte Rust Server. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 103.15.237.93:20282.
Is A Shockbyte Rust Server up, and how steady is its uptime?
You can join now: A Shockbyte Rust Server is online. According to its reported uptime, the last restart was about 8 days 19 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Is A Shockbyte Rust Server smooth to play on?
The average over the last 48 hours was 188 server fps, and it never went below 134. Up to 69,169 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 6,123 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is A Shockbyte Rust Server on?
You will find A Shockbyte Rust Server on Rust network protocol 2634 and build 167781, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
On what schedule does A Shockbyte Rust Server reset?
There is no next wipe to predict on A Shockbyte Rust Server, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 8 days 21 hours.
What happens on A Shockbyte Rust Server when wipe day arrives?
The average peak on its recent wipes was 3 players. The crowd on the latest wipe was largest 0 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Population
Where does A Shockbyte Rust Server sit among Rust servers?
In the top 63% of all ranked servers, A Shockbyte Rust Server sits at #14,052 for player hours over the last seven days.
Is A Shockbyte Rust Server a busy server?
A Shockbyte Rust Server is showing 0 players right now, with 4 slots in total. The seven-day average is 0 players, with a peak of 1.
Tags and filters
What do A Shockbyte Rust Server's tags stand for?
The game's browser takes its cue from the tags A Shockbyte Rust Server has set: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): Its slot count is 4; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show A Shockbyte Rust Server?
These Rust Server Score lists count A Shockbyte Rust Server among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
How is A Shockbyte Rust Server set up, and what rules does it keep?
The name of A Shockbyte Rust Server gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Can you tell me which map A Shockbyte Rust Server uses?
A Shockbyte Rust Server runs a game-generated procedural map at size 3,500, seed 484012. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto A Shockbyte Rust Server?
To connect, start Rust, press F1, and type client.connect 103.15.237.93:20282. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp4,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp4
Max playersIts slot count is 4.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).