A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
50/ 100
D
Working its way up from the back of the class: #11,189 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
53/ 100
D
Slows down under load at times: 32 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
67/ 100
C+
Climbing fast: up 3,885 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 50% of all ranked servers, top 79% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h.
The force wipe · high confidence
wipe-day peak1players, last three wipes
Coming wipes
8d 20hThu 5 Nov, 19:00 UTCFW
36d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 41 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:03 UTCFW26d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01?
You'll see RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01 listed in Oceania, tagged OC. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 103.192.80.201:7075.
How reliable is RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01, and is it up?
You can join now: RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01 is online. About 4 days 18 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 137 of 168 hours, or 82% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01 perform well?
It averaged 32 server fps over the last 48 hours, with a low of 32. At its peak, it held 79,231 entities, including buildings, deployables and all else in the world. Up to 4,032 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01 sit?
You will find RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01 on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01 reset?
The force wipe each month is the only wipe RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01 takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 26 days 4 hours have passed since this world was made. The tags show a monthly wipe schedule.
What happens on RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01 when wipe day arrives?
Recent wipes have peaked at 1 players on average. 41 hours after the latest wipe began, the crowd hit its peak.
Population
Where does RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01 place in the wider field of Rust servers?
In Oceania, RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01 is #164, and overall it is #11,189 on player hours over the last seven days, in the top 50% of all ranked servers.
How many players does RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01 usually have?
With 40 slots available, RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01 currently has 0 players. The seven-day average is 0 players, with a peak of 1.
Tags
How should you read the tags on RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01?
The game's browser takes its cue from the tags RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; OC (Oceania): In the server browser it appears under Oceania. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01?
These Rust Server Score lists count RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01 among them: Oceania Rust servers, graded and Modded Rust servers, graded. These filters bring it up on the server list: Region: Oceania; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
Which rules does RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01 enforce, and what are its settings?
The name of RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01 gives no gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01 runs which map?
RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01 runs a game-generated procedural map at size 3,750, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: RustWorld AUS1.
Connecting
How should you connect to RUSTWORLD.CC [AU] Sydney - Main | Monthly/PvP | Wiped: 10/01?
To connect, start Rust, press F1, and type client.connect 103.192.80.201:7075. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at http://www.rustworld.cc/.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^m,^v,OC,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max playersThe server holds 40 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
OC
OceaniaIn the server browser it appears under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).