On the class lists: C− (56), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average1peak 4
Rank#4,021top 18%
Last wipe27d agono schedule published
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
82/ 100
B+
Holds a respectable place: #4,021 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 80 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 441 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 18% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.
The force wipe · high confidence
wipe-day peak7players, last three wipes
Coming wipes
7d 7hThu 5 Nov, 19:00 UTCFW
35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 6 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 21:30 UTCFW27d ago
7
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an?
No region is published for Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 103.193.80.130:28145.
How dependable is Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an, and is it online at the moment?
You can join now: Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an is online. The uptime it reports puts the last restart at about 16 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an perform well?
It averaged 80 server fps over the last 48 hours, with a low of 63. Buildings, deployables and everything else in the world added up to as many as 162,822 entities. Memory use reached up to 4,318 MB. When fps is low and entities climb, that is lag to players.
What Rust version is Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an on?
The server Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an is on Rust network protocol 2635 and build 168909 under Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an reset?
Once a month, Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 27 days 13 hours have passed since this world was made.
What happens on Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an when wipe day arrives?
Across its recent wipes, the busiest moments averaged 7 players. The crowd on the latest wipe was largest 6 hours after it began.
Population
Where does Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an place in the wider field of Rust servers?
Over the last seven days, Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an has #4,021 for player hours, in the top 18% of all ranked servers.
Is Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an a busy server?
With 50 slots available, Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an currently has 1 players. The seven-day average is 1 players, with a peak of 4. The highest average in the last 48 hours came at 06:00 UTC, with 2 players.
Tags and filters
What do Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an's tags stand for?
The game's browser takes its cue from the tags Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an enforce, and what are its settings?
The name of Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an runs which map?
The game generates the procedural map on Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an at size 4,500 with seed 2138400164. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
How do you get onto Pacific Rusty - PVE Raidbases/events/zlvls/tp/skins/backpack an?
Enter client.connect 103.193.80.130:28145 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).