Working its way up from the back of the class: #15,300 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
20/ 100
F
Lost ground: down 9,307 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 86% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Saturday 31 October, 23:13 UTC, in 2d 5h.
Its weekly schedule tag · low confidence
usual gap7.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5
Coming wipes
2d 5hSat 31 Oct, 23:13 UTC
7d 1hThu 5 Nov, 19:00 UTCFW
9d 5hSat 7 Nov, 23:13 UTC
16d 5hSat 14 Nov, 23:13 UTC
23d 5hSat 21 Nov, 23:13 UTC
30d 5hSat 28 Nov, 23:13 UTC
35d 1hThu 3 Dec, 19:00 UTCFW
37d 5hSat 5 Dec, 23:13 UTC
The first 48 hours of its last wipes
Sat 3 OctFri 25 SepFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 23:13 UTC25d ago
1
–
running
0
Fri 25 Sep, 05:19 UTC34d ago
2
halved by day 2
8.7 days
0
Fri 18 Sep, 05:16 UTC41d ago
1
halved by day 1
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [AU/NZ] RUINFRONT WARFARE | 3X PvPvE WEEKLY based in?
You'll see [AU/NZ] RUINFRONT WARFARE | 3X PvPvE WEEKLY listed in Oceania, tagged OC. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 103.193.81.15:28080.
How reliable is [AU/NZ] RUINFRONT WARFARE | 3X PvPvE WEEKLY, and is it up?
At this moment, [AU/NZ] RUINFRONT WARFARE | 3X PvPvE WEEKLY is offline; the last time it was seen was 10 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Which Rust version is [AU/NZ] RUINFRONT WARFARE | 3X PvPvE WEEKLY running?
The server [AU/NZ] RUINFRONT WARFARE | 3X PvPvE WEEKLY is on Rust network protocol 2634 and build 166652 under Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does [AU/NZ] RUINFRONT WARFARE | 3X PvPvE WEEKLY reset?
The prediction follows its tag, because too few of [AU/NZ] RUINFRONT WARFARE | 3X PvPvE WEEKLY's wipes are on record to confirm the schedule. Saturday 31 October at 23:13 UTC is the date set for its next wipe. 25 days 18 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.
What happens on [AU/NZ] RUINFRONT WARFARE | 3X PvPvE WEEKLY when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 0 hours into the latest wipe. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 1.5.
Player numbers
What position does [AU/NZ] RUINFRONT WARFARE | 3X PvPvE WEEKLY hold in the rankings?
In Oceania, [AU/NZ] RUINFRONT WARFARE | 3X PvPvE WEEKLY is #183, and overall it is #15,300 on player hours over the last seven days, in the top 69% of all ranked servers.
What does the population on [AU/NZ] RUINFRONT WARFARE | 3X PvPvE WEEKLY look like?
It has been 10 days 10 hours since [AU/NZ] RUINFRONT WARFARE | 3X PvPvE WEEKLY was last seen, and it is offline right now.
Lists and filters
How should you read the tags on [AU/NZ] RUINFRONT WARFARE | 3X PvPvE WEEKLY?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^w (Weekly): It wipes weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; OC (Oceania): The server browser lists it under Oceania are the tags [AU/NZ] RUINFRONT WARFARE | 3X PvPvE WEEKLY publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature [AU/NZ] RUINFRONT WARFARE | 3X PvPvE WEEKLY?
These Rust Server Score lists count [AU/NZ] RUINFRONT WARFARE | 3X PvPvE WEEKLY among them: 3x Rust servers, graded, Oceania Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 3x.
Rules and settings
Which rules does [AU/NZ] RUINFRONT WARFARE | 3X PvPvE WEEKLY enforce, and what are its settings?
[AU/NZ] RUINFRONT WARFARE | 3X PvPvE WEEKLY sets gather at 3x, as its name suggests. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
[AU/NZ] RUINFRONT WARFARE | 3X PvPvE WEEKLY runs which map?
A procedural map of size 3,500 and seed 20260925, generated by the game, is what [AU/NZ] RUINFRONT WARFARE | 3X PvPvE WEEKLY runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join [AU/NZ] RUINFRONT WARFARE | 3X PvPvE WEEKLY?
To connect, start Rust, press F1, and type client.connect 103.193.81.15:28080. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://ruinfront-warfare.tebex.store.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,^w,OC,gmrust,cs166652,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs166652
BuildThe game build is 166652.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
OC
OceaniaThe server browser lists it under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); wipes are the one to work on (F).