On the class lists: D (53), with population over 48 hours and no performance mark.
Players now6/ 758% full
7-day average80peak 530
Rank#237top 1% · #5 in OC
Last wipe6d agoweekly schedule
Next wipe22hFri 30 Oct, 03:57 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
100/ 100
A+
A full classroom nearly all week: 80 of 75 on average.
Standingrank on player hours
99/ 100
A+
Near the very top of the school: #237 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
64/ 100
C
Moving up: up 65 places this week.
A steady term.
Strongest in population (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 1% of all ranked servers, top 2% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 03:57 UTC, in 22h.
Every Friday at 03:57 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak482players, last three wipes
crowd held0%else halves by day 1
Coming wipes
22hFri 30 Oct, 03:57 UTC
7d 13hThu 5 Nov, 19:00 UTCFW
7d 22hFri 6 Nov, 03:57 UTC
14d 22hFri 13 Nov, 03:57 UTC
21d 22hFri 20 Nov, 03:57 UTC
28d 22hFri 27 Nov, 03:57 UTC
35d 13hThu 3 Dec, 19:00 UTCFW
35d 22hFri 4 Dec, 03:57 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 530, 6 hours in, with 49 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 03:57 UTC6d ago
530+49 queue
–
running
56
Fri 16 Oct, 03:57 UTC13d ago
411+47 queue
halved by day 2
7 days
31
Fri 9 Oct, 03:57 UTC20d ago
504+47 queue
halved by day 1
7 days
51
Fri 2 Oct, 04:10 UTC27d ago
280
halved by day 1
7 days
13
Thu 1 Oct, 18:00 UTCFW27d ago
280
–
0.4 days
1
Fri 25 Sep, 04:57 UTC34d ago
634+46 queue
halved by day 1
6.5 days
70
Fri 18 Sep, 04:57 UTC41d ago
564+47 queue
halved by day 2
7 days
9
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [AU] Winterust - 2x Main based in?
The OC tag on [AU] Winterust - 2x Main puts it in Oceania. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 103.193.81.84:28015.
How dependable is [AU] Winterust - 2x Main, and is it online at the moment?
Right now, [AU] Winterust - 2x Main is online. According to its reported uptime, the last restart was about 9 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is [AU] Winterust - 2x Main smooth to play on?
The average over the last 48 hours was 30 server fps, and it never went below 30. Up to 161,879 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 5,672 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does [AU] Winterust - 2x Main sit?
The server [AU] Winterust - 2x Main is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does [AU] Winterust - 2x Main reset?
Wipes come every Friday at 03:57 UTC on [AU] Winterust - 2x Main. Friday 30 October at 03:57 UTC is the date set for its next wipe. The world it runs now was created 6 days 1 hours. Wipes are scheduled weekly, according to its tags.
What should you expect from wipe day on [AU] Winterust - 2x Main?
Across its recent wipes, the busiest moments averaged 482 players. 6 hours after the latest wipe began the crowd peaked, and 49 more were in the queue. Half the peak held until the next wipe in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Player count
Where does [AU] Winterust - 2x Main place in the wider field of Rust servers?
In Oceania, [AU] Winterust - 2x Main is #5, and overall it is #237 on player hours over the last seven days, in the top 1% of all ranked servers.
Is [AU] Winterust - 2x Main a busy server?
[AU] Winterust - 2x Main is showing 6 players right now, with 75 slots in total. Averaging 80 players over seven days, it peaked at 530. The highest average in the last 48 hours came at 09:00 UTC, with 20 players.
Tags and filters
How should you read the tags on [AU] Winterust - 2x Main?
The game's browser takes its cue from the tags [AU] Winterust - 2x Main has set: gmrust (Game mode): Rust survival, played by the standard rules; mp75 (Max players): Its slot count is 75; ts10 (Group limit): No team may go above 10; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; OC (Oceania): You will find it under Oceania in the browser; oxidation (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs [AU] Winterust - 2x Main?
A winterust.net hostname is published by [AU] Winterust - 2x Main and by 7 other tracked servers, which suggests one operator.
Where does [AU] Winterust - 2x Main appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [AU] Winterust - 2x Main among them: 2x Rust servers, graded, Oceania Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 50+ on average.
Map and rules
How is [AU] Winterust - 2x Main set up, and what rules does it keep?
Going by its name, [AU] Winterust - 2x Main runs 2x gather. A group here can reach 10 players. You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
[AU] Winterust - 2x Main runs which map?
[AU] Winterust - 2x Main runs a game-generated procedural map at size 4,500, seed 4632. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: The Official Home of Ser Winter.
Connecting
How should you connect to [AU] Winterust - 2x Main?
Enter client.connect 103.193.81.84:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://winterust.net/.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,^w,OC,gmrust,cs168909,ts10,^o^z,oxidation
Game
gmrust
Game modeRust survival, played by the standard rules.
mp75
Max playersIts slot count is 75.
ts10
Group limitNo team may go above 10.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
OC
OceaniaYou will find it under Oceania in the browser.
Other
oxidation
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in population (A+); wipes are the one to work on (F).