On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average1peak 13
Rank#2,615top 12% · #71 in OC
Last wipe12d agobiweekly schedule
Next wipe8d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 1 of 50 on average. Plenty of space to grow.
Standingrank on player hours
88/ 100
A−
Holds a respectable place: #2,615 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
55/ 100
C−
Moving up: up 244 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 12% of all ranked servers, top 34% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held50%else halves by day 11
Coming wipes
8d 16hThu 5 Nov, 19:00 UTCFW
15d 16hThu 12 Nov, 19:01 UTC
36d 16hThu 3 Dec, 19:00 UTCFW
43d 16hThu 10 Dec, 19:01 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 4, 32 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 19:01 UTC12d ago
4
–
running
0
Thu 1 Oct, 19:01 UTCFW26d ago
5
halved by day 11
14 days
0
Thu 17 Sep, 19:01 UTC40d ago
4
✓ held half
14 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
OC · groups of 8+ · 10x · biweekly · 70 on average
35 / 150
Quick answers
from the figures on this page
Server details
In what location does Rust Perth | 2x | Fortnightly | Convoys | sit?
You'll see Rust Perth | 2x | Fortnightly | Convoys | listed in Oceania, tagged OC. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 45.121.208.22:49015.
How reliable is Rust Perth | 2x | Fortnightly | Convoys |, and is it up?
You can join now: Rust Perth | 2x | Fortnightly | Convoys | is online. According to its reported uptime, the last restart was about 5 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does Rust Perth | 2x | Fortnightly | Convoys | run?
It never fell below 60 server fps in the last 48 hours, averaging 60. At its peak, it held 84,869 entities, including buildings, deployables and all else in the world. Up to 3,060 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Rust Perth | 2x | Fortnightly | Convoys | sit?
The server Rust Perth | 2x | Fortnightly | Convoys | is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does Rust Perth | 2x | Fortnightly | Convoys | wipe, and how often?
Wipes come every 4 weeks on Thursday at 19:01 UTC on Rust Perth | 2x | Fortnightly | Convoys |. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 12 days 7 hours. Its tags say it wipes every two weeks.
What happens on Rust Perth | 2x | Fortnightly | Convoys | when wipe day arrives?
Across its recent wipes, the busiest moments averaged 4 players. The crowd on the latest wipe was largest 32 hours after it began. Above half the peak until the next wipe: that was the pattern in 50% of its recent wipes. Day 11 is when it sank below half in the wipes that did not hold.
Population
What position does Rust Perth | 2x | Fortnightly | Convoys | hold in the rankings?
Over the last seven days, Rust Perth | 2x | Fortnightly | Convoys | has #2,615 for player hours, in the top 12% of all ranked servers and #71 in Oceania.
Is Rust Perth | 2x | Fortnightly | Convoys | a busy server?
Rust Perth | 2x | Fortnightly | Convoys | is showing 0 players right now, with 50 slots in total. Averaging 1 players over seven days, it peaked at 13. The busiest time in the last 48 hours was 03:00 UTC, with an average of 3 players.
Lists and filters
What is meant by the tags on Rust Perth | 2x | Fortnightly | Convoys |?
The game's browser takes its cue from the tags Rust Perth | 2x | Fortnightly | Convoys | has set: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; OC (Oceania): You will find it under Oceania in the browser. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Rust Perth | 2x | Fortnightly | Convoys |?
Rust Server Score lists that include Rust Perth | 2x | Fortnightly | Convoys |: 2x Rust servers, graded, Oceania Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Map and rules
Which rules does Rust Perth | 2x | Fortnightly | Convoys | enforce, and what are its settings?
The name of Rust Perth | 2x | Fortnightly | Convoys | points to a 2x gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Rust Perth | 2x | Fortnightly | Convoys |?
Rust Perth | 2x | Fortnightly | Convoys | runs a game-generated procedural map at size 3,750, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Connecting
How should you connect to Rust Perth | 2x | Fortnightly | Convoys |?
Enter client.connect 45.121.208.22:49015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,OC,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeThis is vanilla survival.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
OC
OceaniaYou will find it under Oceania in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).