On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 400% full
7-day average0peak –
Rank#15,264top 69% · #1493 in NA
Last wipe28d agomonthly schedule
Next wipe6d 15hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 40 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,264 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
53/ 100
D
Slows down under load at times: 32 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 764 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 15h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
6d 15hThu 5 Nov, 19:00 UTCFW
34d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:03 UTCFW28d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01 based in?
In North America, according to its own listing, sits RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 103.195.101.176:7048.
Is RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01 up, and how steady is its uptime?
The server is up: RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01 is online now. According to its reported uptime, the last restart was about 35 hours ago. It was up 159 of 168 hours over the last 7 full days, which is 95% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01 perform well?
The average over the last 48 hours was 32 server fps, and it never went below 25. Up to 79,148 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,118 MB. Players feel lag when fps drops and entities pile up.
What Rust version is RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01 on?
You will find RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01 on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01 reset?
RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01 wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been running its current world for 28 days 9 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01?
The average peak on its recent wipes was 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01 hold in the rankings?
Over the last seven days, RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01 has #15,264 for player hours, in the top 69% of all ranked servers and #1,493 in North America.
What does the population on RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01 look like?
Right now, 0 players are on RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01, which has 40 slots. For the last seven days, the average number of players was 0.
Tags
What do RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp40 (Max players): 40 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America are the tags RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01 publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01?
These Rust Server Score lists count RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01 among them: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
What settings and rules apply on RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01?
The name of RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01 gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Oxide. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is enabled.
RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01 runs which map?
RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01 runs a game-generated procedural map at size 3,750, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: RustWorld MIA1.
Getting in
How should you connect to RUSTWORLD.CC [US] Miami - Main | Monthly/PvP | Wiped: 10/01?
Enter client.connect 103.195.101.176:7048 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is http://www.rustworld.cc/.
Server tags
what each one means
Published asmp40,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp40
Max players40 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).