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Every Rust server graded on real, live numbers. 65,070 players on the roll · 11,731 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 103.196.86.24:28115
Name of server

pllm-test-1

RegisterAbsentOffline
Region–
Address103.196.86.24:28115
Last checked16d ago
moddedcarbon
Launch Rust and join
Overall grade

Not there yet

29 out of 100, the average of 1 subjects

Players now 0/ 4 0% full
7-day average0peak –
Rank#15,441top 71%
Last wipe17d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 29/ 100 Working its way up from the back of the class: #15,441 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on.

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct15 Oct17 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
29 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 120 on average
50 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 96 on average
16 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 93 on average
52 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 85 on average
231 / 260

Quick answers

from the figures on this page

Server details

In what location does pllm-test-1 sit?

No region is published for pllm-test-1. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 103.196.86.24:28115.

How reliable is pllm-test-1, and is it up?

The server is down: pllm-test-1 is offline now, with the last sighting 16 days 23 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 12 October 2026, Rust Server Score saw it for the first time.

On what Rust version does pllm-test-1 sit?

The server pllm-test-1 is on Rust network protocol 2634 and build 167584 under Linux. Steam updates your game for you, but you need the same protocol to join.

Wipe schedule

When does pllm-test-1 wipe, and how often?

There are too few wipes on record for pllm-test-1 to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 17 days.

Player numbers

Where does pllm-test-1 place in the wider field of Rust servers?

In the top 71% of all ranked servers, pllm-test-1 sits at #15,441 for player hours over the last seven days.

How many players does pllm-test-1 usually have?

pllm-test-1 is offline at the moment; the last time it was seen was 16 days 23 hours ago.

Tags

How should you read the tags on pllm-test-1?

You'll see pllm-test-1 tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Where does pllm-test-1 appear in the Rust Server Score lists and filters?

Rust Server Score lists that include pllm-test-1: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Map and rules

How is pllm-test-1 set up, and what rules does it keep?

Nothing in the name of pllm-test-1 states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.

Which map is in play on pllm-test-1?

A procedural map, generated by the game, is what pllm-test-1 runs.

Getting in

What is the way to join pllm-test-1?

To connect, start Rust, press F1, and type client.connect 103.196.86.24:28115. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp4
Max players The server holds 4 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2634
Protocol Join only if your game runs protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.