A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
51/ 100
D
Working its way up from the back of the class: #10,856 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 487 places this week.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 25 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 2 Oct, 02:23 UTC26d ago
1
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY sit?
The name of [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY points to Oceania, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 103.62.51.201:49655 is the address to use.
How reliable is [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY, and is it up?
Right now, [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY is online. According to its reported uptime, the last restart was about 8 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
How well does [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY run?
It averaged 30 server fps over the last 48 hours, with a low of 30. At its peak, it held 84,894 entities, including buildings, deployables and all else in the world. Up to 2,207 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY sit?
Rust network protocol 2635 and build 168909 on Windows is what [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY wipe its map?
There are too few wipes on record for [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 26 days 3 hours.
What should you expect from wipe day on [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 25 hours after it began.
Player count
Where does [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY place in the wider field of Rust servers?
Over the last seven days, [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY has #10,856 for player hours, in the top 49% of all ranked servers.
How many players does [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY usually have?
Right now, 0 players are on [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY, which has 50 slots. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 07:00 UTC, averaging 0 players.
Tags and filters
How should you read the tags on [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here are the tags [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY?
These Rust Server Score lists count [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY among them: Oceania Rust servers, graded and Best community servers, graded. It shows under the following filters on the server list: Region: Oceania; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Map and rules
What settings and rules apply on [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY?
The name of [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY gives no gather rate. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Under Community in the server browser you will find this community server. You are covered by VAC, Valve's anti-cheat.
Which map is in play on [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY?
[AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY runs a game-generated procedural map at size 3,700, seed 38461994. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join [AUS|NZ] AUSREIGN |VANILLA RUST|SLOW DECAY?
To connect, start Rust, press F1, and type client.connect 103.62.51.201:49655. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://www.ausreign.com.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).