On the class lists: F (34), with population over 48 hours and no performance mark.
Players now0/ 200% full
7-day average0peak –
Rank#15,289top 69% · #177 in OC
Last wipe38d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 20 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,289 on player hours.
Uptimehours on the list, last 48
38/ 100
F
Attendance needs work: on the list only 18 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 164 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (D); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 82% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap3.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 3
The first 48 hours of its last wipes
Mon 21 SepFri 18 SepMon 14 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 21 Sep, 10:16 UTC38d ago
2
–
running
0
Fri 18 Sep, 23:47 UTC40d ago
2
✓ held half
2.4 days
0
Mon 14 Sep, 22:19 UTC44d ago
3
halved by day 3
4.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [AU] Summerust • Creative Sandbox sit?
You'll see [AU] Summerust • Creative Sandbox listed in Oceania, tagged OC. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 103.62.51.218:28115 is the address to use.
Is [AU] Summerust • Creative Sandbox up, and how steady is its uptime?
You cannot join now: [AU] Summerust • Creative Sandbox is offline, last seen 30 hours ago. The uptime it reports puts the last restart at about 20 hours ago. It was up 158 of 168 hours over the last 7 full days, which is 94% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does [AU] Summerust • Creative Sandbox perform well?
It never fell below 30 server fps in the last 48 hours, averaging 30. Buildings, deployables and everything else in the world added up to as many as 419 entities. Up to 926 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does [AU] Summerust • Creative Sandbox sit?
You will find [AU] Summerust • Creative Sandbox on Rust network protocol 2633 and build 163794, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
When does [AU] Summerust • Creative Sandbox wipe, and how often?
[AU] Summerust • Creative Sandbox wipes at times that vary, so no next wipe can be predicted. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 38 days 9 hours.
What should you expect from wipe day on [AU] Summerust • Creative Sandbox?
Recent wipes have peaked at 2 players on average. 28 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 50% of its recent wipes. In the other wipes it slipped under half by day 3.
Population
Where does [AU] Summerust • Creative Sandbox place in the wider field of Rust servers?
Over the last seven days, [AU] Summerust • Creative Sandbox has #15,289 for player hours, in the top 69% of all ranked servers and #177 in Oceania.
Is [AU] Summerust • Creative Sandbox a busy server?
The last sighting of [AU] Summerust • Creative Sandbox was 30 hours ago, and it is offline right now. Over the past seven days, the average player count was 0.
Tags and filters
What do [AU] Summerust • Creative Sandbox's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^c (Creative): A sandbox with no gathering: build whatever takes your fancy; ^k (Build server): Bases can be designed and practised here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; OC (Oceania): You will find it under Oceania in the browser are the tags [AU] Summerust • Creative Sandbox publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [AU] Summerust • Creative Sandbox appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [AU] Summerust • Creative Sandbox among them: Oceania Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
What settings and rules apply on [AU] Summerust • Creative Sandbox?
Nothing in the name of [AU] Summerust • Creative Sandbox states a gather rate. The default of 8 players applies as the group cap. It runs build & creative, building in a sandbox, and no gathering. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [AU] Summerust • Creative Sandbox uses?
A procedural map of size 2,500 and seed 1337, generated by the game, is what [AU] Summerust • Creative Sandbox runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Custom Map.
How to join
How should you connect to [AU] Summerust • Creative Sandbox?
To connect, start Rust, press F1, and type client.connect 103.62.51.218:28115. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2633,^c,^k,OC,gmrust,cs163794,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp20
Max playersThe server holds 20 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs163794
BuildBuild number: 163794.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^c
CreativeA sandbox with no gathering: build whatever takes your fancy.
^k
Build serverBases can be designed and practised here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
OC
OceaniaYou will find it under Oceania in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (D); population is the one to work on (F).