Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 361 places this week. Nothing a good wipe can't fix.
A term to build on.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Saturday 31 October, 09:34 UTC, in 2d 10h.
Biweekly: 14 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does 云聚乐 Rust Server 测试服务器演示服务器 sit?
The EA tag on 云聚乐 Rust Server 测试服务器演示服务器 puts it in Asia. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 103.91.208.202:10020.
How dependable is 云聚乐 Rust Server 测试服务器演示服务器, and is it online at the moment?
You cannot join now: 云聚乐 Rust Server 测试服务器演示服务器 is offline, last seen 38 days 22 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
What Rust version is 云聚乐 Rust Server 测试服务器演示服务器 on?
Rust network protocol 2633 and build 163207 on Windows is what 云聚乐 Rust Server 测试服务器演示服务器 runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does 云聚乐 Rust Server 测试服务器演示服务器 reset?
biweekly: 14 days after its last wipe gives the basis for estimating 云聚乐 Rust Server 测试服务器演示服务器's next wipe. Expect the next wipe on Saturday 31 October at 09:34 UTC. The world it runs now was created 53 days 13 hours. Its tags give a wipe schedule of every two weeks.
Player count
What position does 云聚乐 Rust Server 测试服务器演示服务器 hold in the rankings?
Over the last seven days, 云聚乐 Rust Server 测试服务器演示服务器 has #15,495 for player hours, in the top – of all ranked servers and #482 in Asia.
Is 云聚乐 Rust Server 测试服务器演示服务器 a busy server?
云聚乐 Rust Server 测试服务器演示服务器 is offline at the moment; the last time it was seen was 38 days 22 hours ago.
Tags and filters
How should you read the tags on 云聚乐 Rust Server 测试服务器演示服务器?
The game's browser takes its cue from the tags 云聚乐 Rust Server 测试服务器演示服务器 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts4 (Group limit): A team can hold 4 players at most; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs163207 (Build): Build number: 163207; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EA (East Asia): The server browser lists it under East Asia. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does 云聚乐 Rust Server 测试服务器演示服务器 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count 云聚乐 Rust Server 测试服务器演示服务器 among them: Modded Rust servers, graded. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.
Server rules
How is 云聚乐 Rust Server 测试服务器演示服务器 set up, and what rules does it keep?
You will find no gather rate in the name of 云聚乐 Rust Server 测试服务器演示服务器. The cap on group size is 4 players (quad). It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
云聚乐 Rust Server 测试服务器演示服务器 runs which map?
云聚乐 Rust Server 测试服务器演示服务器 runs a game-generated procedural map at size 1,500, seed 15. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How do you get onto 云聚乐 Rust Server 测试服务器演示服务器?
To connect, start Rust, press F1, and type client.connect 103.91.208.202:10020. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,^b,^v,EA,gmrust,cs163207,ts4,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
ts4
Group limitA team can hold 4 players at most.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs163207
BuildBuild number: 163207.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EA
East AsiaThe server browser lists it under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on.