On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,420top 69%
Last wipe19d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,420 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 168 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 1,042 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 9 Oct, 02:34 UTC19d ago
2
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | sit?
No region is published for ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |. Rust Server Score takes the server's word for its location and does not trace the hardware. 104.128.50.77:28015 is the address to use.
How reliable is ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |, and is it up?
You can join now: ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | is online. The uptime it reports puts the last restart at about 3 minutes ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | run?
It never fell below 94 server fps in the last 48 hours, averaging 168. At its peak, it held 88,245 entities, including buildings, deployables and all else in the world. Up to 2,685 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | on?
You will find ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | on Rust network protocol 2634 and build 167231, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | wipe its map?
There are too few wipes on record for ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 19 days 1 hours.
What happens on ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | when wipe day arrives?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 1 hours after it began.
Population
What position does ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | hold in the rankings?
In the top 69% of all ranked servers, ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | sits at #15,420 for player hours over the last seven days.
Is ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | a busy server?
Right now, 0 players are on ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |, which has 50 slots. For the last seven days, the average number of players was 0.
Lists and filters
What is meant by the tags on ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167231 (Build): Build number: 167231; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | appear in the Rust Server Score lists and filters?
Rust Server Score lists that include ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which rules does ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | enforce, and what are its settings?
You will find no gather rate in the name of ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |?
The game generates the procedural map on ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS | at size 4,000 with seed 1371222681. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join ClubRetro-| SDTQ |Low Upkeep|10/1 WIPE | KITS |?
Enter client.connect 104.128.50.77:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/bfHWCbze9s.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmvanilla,cs167231,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167231
BuildBuild number: 167231.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).