On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1200% full
7-day average0peak 1
Rank#15,195top 68% · #1486 in NA
Last wipe24d agomonthly schedule
Next wipe7d 2hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 120 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,195 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
9/ 100
F
Needs to work on its frame rate: 5 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 417 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers, top 80% in NA, and #609 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe · high confidence
usual gap0.8 daysbetween real wipes
wipe-day peak1players, last three wipes
Coming wipes
7d 2hThu 5 Nov, 19:00 UTCFW
35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Mon 5 OctSun 4 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 8 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 5 Oct, 00:48 UTC24d ago
1
–
running
0
Sun 4 Oct, 04:55 UTC25d ago
1
–
0.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The NA tag on Naval Deep Sea 1 puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. 104.129.132.19:28109 is the address to use.
How dependable is Naval Deep Sea 1, and is it online at the moment?
You can join now: Naval Deep Sea 1 is online. About 6 days 18 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Does Naval Deep Sea 1 perform well?
The average over the last 48 hours was 5 server fps, and it never went below 5. Up to 129,633 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,856 MB of memory. Players feel lag when fps drops and entities pile up.
What Rust version is Naval Deep Sea 1 on?
You will find Naval Deep Sea 1 on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Naval Deep Sea 1 wipe its map?
Once a month, Naval Deep Sea 1 wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 24 days 15 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on Naval Deep Sea 1?
Across its recent wipes, the busiest moments averaged 1 players. Peak numbers came 8 hours into the latest wipe.
Player count
Where does Naval Deep Sea 1 sit among Rust servers?
Over the last seven days, Naval Deep Sea 1 has #15,195 for player hours, in the top 68% of all ranked servers and #1,486 in North America. It comes #609 among servers in the quad group.
How many players does Naval Deep Sea 1 usually have?
With 120 slots available, Naval Deep Sea 1 currently has 0 players. It peaked at 1 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 14:00 UTC, with an average of 0 players.
Tags
What do Naval Deep Sea 1's tags stand for?
The game's browser takes its cue from the tags Naval Deep Sea 1 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp120 (Max players): The server holds 120 slots; ts4 (Group limit): No team may go above 4; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; NA (North America): You will find it under North America in the browser. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Naval Deep Sea 1?
Rust Server Score lists that include Naval Deep Sea 1: Modded Rust servers, graded and North America Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.
Server rules
How is Naval Deep Sea 1 set up, and what rules does it keep?
The name of Naval Deep Sea 1 gives no gather rate. The cap on group size is 4 players (quad). survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Naval Deep Sea 1?
The game generates the procedural map on Naval Deep Sea 1 at size 4,800 with seed 1017058979. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Procedural.
Connecting
How do you get onto Naval Deep Sea 1?
To connect, start Rust, press F1, and type client.connect 104.129.132.19:28109. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp120,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp120
Max playersThe server holds 120 slots.
ts4
Group limitNo team may go above 4.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).