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Every Rust server graded on real, live numbers. 103,453 players on the roll · 11,891 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 104.129.132.27:28070
Name of server

Atlas - 2x Quad Development (Staging)

RegisterAbsentOffline
Region–
Address104.129.132.27:28070
Last checked28d ago
2x quad vanillamoddedoxide
Launch Rust and join
Overall grade

Not there yet

40 out of 100, the average of 2 subjects

Players now 0/ 400 0% full
7-day average0peak –
Rank#16,275top 69%
Last wipe30d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #16,275 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 49/ 100 Slipped a little: down 164 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers, and #643 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
EU · quad · 2x · monthly · 584 on average
611 / 700
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
NA · quad · 2x · monthly · 259 on average
182 / 200
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED
EU · quad · 2x · weekly · 210 on average
138 / 200
SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 29.10
quad · 2x · biweekly · 161 on average
549 / 625
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly
NA · quad · 2x · monthly · 158 on average
112 / 200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED
NA · quad · 2x · weekly · 151 on average
47 / 200

Quick answers

from the figures on this page

Server facts

In what location does Atlas - 2x Quad Development (Staging) sit?

Atlas - 2x Quad Development (Staging) leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 104.129.132.27:28070.

How dependable is Atlas - 2x Quad Development (Staging), and is it online at the moment?

At this moment, Atlas - 2x Quad Development (Staging) is offline; the last time it was seen was 28 days 1 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. The first sighting by Rust Server Score was on 29 September 2026.

On what Rust version does Atlas - 2x Quad Development (Staging) sit?

The server Atlas - 2x Quad Development (Staging) is on Rust network protocol 2634 and build 166257 under Linux. You need the same protocol to join; Steam takes care of updating your game.

Resets

When does Atlas - 2x Quad Development (Staging) wipe, and how often?

There are too few wipes on record for Atlas - 2x Quad Development (Staging) to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 30 days 1 hours.

Player count

Where does Atlas - 2x Quad Development (Staging) place in the wider field of Rust servers?

Over the last seven days, Atlas - 2x Quad Development (Staging) has #16,275 for player hours, in the top 69% of all ranked servers. It comes #643 among servers in the quad group.

How many players does Atlas - 2x Quad Development (Staging) usually have?

The last sighting of Atlas - 2x Quad Development (Staging) was 28 days 1 hours ago, and it is offline right now.

Tags and filters

What is meant by the tags on Atlas - 2x Quad Development (Staging)?

You'll see Atlas - 2x Quad Development (Staging) tagged with gmvanilla (Game mode): You play vanilla survival here; mp400 (Max players): The server holds 400 slots; ts4 (Group limit): A team can hold 4 players at most; v2634 (Protocol): Join only if your game runs protocol 2634; cs166257 (Build): This runs on build 166257; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; modded (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which Rust Server Score filters and lists feature Atlas - 2x Quad Development (Staging)?

These Rust Server Score lists count Atlas - 2x Quad Development (Staging) among them: 2x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

Server rules

How is Atlas - 2x Quad Development (Staging) set up, and what rules does it keep?

Atlas - 2x Quad Development (Staging) sets gather at 2x, as its name suggests. The cap on group size is 4 players (quad). survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.

Which map is in play on Atlas - 2x Quad Development (Staging)?

A procedural map of size 3,850 and seed 72357419, generated by the game, is what Atlas - 2x Quad Development (Staging) runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Billy Joe's Custom Map.

Getting in

How should you connect to Atlas - 2x Quad Development (Staging)?

Enter client.connect 104.129.132.27:28070 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,^v,gmvanilla,cs166257,ts4,^o^z,modded

Game

gmvanilla
Game mode You play vanilla survival here.
mp400
Max players The server holds 400 slots.
ts4
Group limit A team can hold 4 players at most.
v2634
Protocol Join only if your game runs protocol 2634.
cs166257
Build This runs on build 166257.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Difficulty

^v
Vanilla You get the unmodified game: no rate changes, no kits, no rule changes.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.
modded
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.