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Every Rust server graded on real, live numbers. 102,621 players on the roll · 11,897 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 104.129.132.53:28259
Name of server

Chicago Rust

RegisterPresentOnline
Region–
Address104.129.132.53:28259
Last checked12m ago
moddedoxide
Launch Rust and join
Overall grade

Working towards

53 out of 100, the average of 5 subjects

On the class lists: C (64), with population over 48 hours and no performance mark.

Players now 0/ 120 0% full
7-day average0peak 3
Rank#5,458top 24%
Last wipe27d agono schedule published
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 120 on average. Plenty of space to grow.
Standingrank on player hours 76/ 100 Holds a respectable place: #5,458 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 13/ 100 Needs to work on its frame rate: 8 server fps on average.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 82/ 100 Climbing fast: up 3,468 places this week.

A term to build on. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  • 7d 1hThu 5 Nov, 19:00 UTCFW
  • 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 9 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:09 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
144 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
196 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
90 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 88 on average
226 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
348 / 350

Quick answers

from the figures on this page

Server facts

Where in the world is Chicago Rust?

No region is published for Chicago Rust. Rust Server Score takes the server's word for its location and does not trace the hardware. 104.129.132.53:28259 is the address to use.

How reliable is Chicago Rust, and is it up?

You can join now: Chicago Rust is online. About 5 days 12 hours ago, it restarted, based on the uptime it reports. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.

How well does Chicago Rust run?

It never fell below 5 server fps in the last 48 hours, averaging 8. At its peak, it held 107,011 entities, including buildings, deployables and all else in the world. Memory use reached up to 5,444 MB. When fps is low and entities climb, that is lag to players.

What Rust version is Chicago Rust on?

Rust network protocol 2635 and build 168909 on Linux is what Chicago Rust runs. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

On what schedule does Chicago Rust reset?

Once a month, Chicago Rust wipes with the force wipe. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 27 days 22 hours.

What should you expect from wipe day on Chicago Rust?

Recent wipes have peaked at 3 players on average. Peak numbers came 9 hours into the latest wipe.

Player numbers

Where does Chicago Rust sit among Rust servers?

Over the last seven days, Chicago Rust has #5,458 for player hours, in the top 24% of all ranked servers.

How many players does Chicago Rust usually have?

Right now, 0 players are on Chicago Rust, which has 120 slots. Averaging 0 players over seven days, it peaked at 3. Over the last 48 hours, the peak hour was 03:00 UTC, averaging 1 players.

Tags and filters

What do Chicago Rust's tags stand for?

gmrust (Game mode): Survival in the standard Rust style; mp120 (Max players): The server holds 120 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Chicago Rust publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Where does Chicago Rust appear in the Rust Server Score lists and filters?

These Rust Server Score lists count Chicago Rust among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Map and rules

Which rules does Chicago Rust enforce, and what are its settings?

You will find no gather rate in the name of Chicago Rust. The group limit stays at the game's default of 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.

Chicago Rust runs which map?

Chicago Rust runs a game-generated procedural map at size 4,300, seed 637000580. A matching size and seed produce the same map, viewable on RustMaps from this page.

How to join

What is the way to join Chicago Rust?

To connect, start Rust, press F1, and type client.connect 104.129.132.53:28259. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp120,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp120
Max players The server holds 120 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol The game protocol is 2635, so your game must match that version to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code There is no region code on this server.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.