On the class lists: F (40), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#5,378top 24% · #899 in NA
Last wipe13d agobiweekly schedule
Next wipe19hThu 29 Oct, 21:21 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
76/ 100
B
Holds a respectable place: #5,378 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
43/ 100
F
Needs to work on its frame rate: 26 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
31/ 100
F
Lost ground: down 2,030 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 24% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 21:21 UTC, in 19h.
Its biweekly schedule tag · low confidence
usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 8.5
Coming wipes
19hThu 29 Oct, 21:21 UTC
7d 16hThu 5 Nov, 19:00 UTCFW
14d 19hThu 12 Nov, 21:21 UTC
28d 19hThu 26 Nov, 21:21 UTC
35d 16hThu 3 Dec, 19:00 UTCFW
42d 19hThu 10 Dec, 21:21 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 21:21 UTC13d ago
4
–
running
0
Thu 1 Oct, 19:13 UTCFW27d ago
3
halved by day 13
14.1 days
0
Thu 17 Sep, 19:32 UTC41d ago
1
halved by day 4
14 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Vanilla++ CobaltRust.GG Solo/Duo/Trio based in?
The NA tag on Vanilla++ CobaltRust.GG Solo/Duo/Trio puts it in North America. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 104.129.133.103:28115.
Is Vanilla++ CobaltRust.GG Solo/Duo/Trio up, and how steady is its uptime?
Right now, Vanilla++ CobaltRust.GG Solo/Duo/Trio is online. According to its reported uptime, the last restart was about 15 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does Vanilla++ CobaltRust.GG Solo/Duo/Trio perform well?
The average over the last 48 hours was 26 server fps, and it never went below 19. At its peak, it held 195,555 entities, including buildings, deployables and all else in the world. Up to 6,281 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Vanilla++ CobaltRust.GG Solo/Duo/Trio running?
You will find Vanilla++ CobaltRust.GG Solo/Duo/Trio on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Vanilla++ CobaltRust.GG Solo/Duo/Trio wipe, and how often?
The prediction follows its tag, because too few of Vanilla++ CobaltRust.GG Solo/Duo/Trio's wipes are on record to confirm the schedule. It is due to wipe next on Thursday 29 October at 21:21 UTC. The world it runs now was created 13 days 4 hours. Its tags give a wipe schedule of every two weeks.
What should you expect from wipe day on Vanilla++ CobaltRust.GG Solo/Duo/Trio?
Across its recent wipes, the busiest moments averaged 3 players. The crowd on the latest wipe was largest 2 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 8.5.
Player count
Where does Vanilla++ CobaltRust.GG Solo/Duo/Trio sit among Rust servers?
Over the last seven days, Vanilla++ CobaltRust.GG Solo/Duo/Trio has #5,378 for player hours, in the top 24% of all ranked servers and #899 in North America.
What does the population on Vanilla++ CobaltRust.GG Solo/Duo/Trio look like?
Right now, 0 players are on Vanilla++ CobaltRust.GG Solo/Duo/Trio, which has 100 slots. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 16:00 UTC, with 1 players.
Tags
What do Vanilla++ CobaltRust.GG Solo/Duo/Trio's tags stand for?
The game's browser takes its cue from the tags Vanilla++ CobaltRust.GG Solo/Duo/Trio has set: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it appears under North America. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Vanilla++ CobaltRust.GG Solo/Duo/Trio?
Rust Server Score lists that include Vanilla++ CobaltRust.GG Solo/Duo/Trio: Modded Rust servers, graded and North America Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
How is Vanilla++ CobaltRust.GG Solo/Duo/Trio set up, and what rules does it keep?
Nothing in the name of Vanilla++ CobaltRust.GG Solo/Duo/Trio states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Vanilla++ CobaltRust.GG Solo/Duo/Trio?
Vanilla++ CobaltRust.GG Solo/Duo/Trio runs a game-generated procedural map at size 5,000, seed 3737745. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How should you connect to Vanilla++ CobaltRust.GG Solo/Duo/Trio?
To connect, start Rust, press F1, and type client.connect 104.129.133.103:28115. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).