A quiet classroom so far: 24 of 100 on average. Plenty of space to grow.
Standingrank on player hours
97/ 100
A+
Well up the rankings: #610 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
19/ 100
F
Lost ground: down 379 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in standing (A+); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 3% of all ranked servers, top 5% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h.
The force wipe · high confidence
wipe-day peak521players, last three wipes
Coming wipes
7d 20hThu 5 Nov, 19:00 UTCFW
35d 20hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 521, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:46 UTCFW27d ago
521
–
running
14
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Rustafied.com - US Long - Large sit?
You'll find Rustafied.com - US Long - Large in North America, tagged NA, with region code us1. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 104.143.2.103:28015.
Is Rustafied.com - US Long - Large up, and how steady is its uptime?
Right now, Rustafied.com - US Long - Large is online. According to its reported uptime, the last restart was about 11 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 12 September 2026.
Is Rustafied.com - US Long - Large smooth to play on?
It never fell below 30 server fps in the last 48 hours, averaging 30. Up to 193,029 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 6,277 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is Rustafied.com - US Long - Large running?
Rust network protocol 2635 and build 168909 on Linux is what Rustafied.com - US Long - Large runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does Rustafied.com - US Long - Large reset?
Rustafied.com - US Long - Large wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 27 days 5 hours. Its tags list a monthly wipe schedule.
What happens on Rustafied.com - US Long - Large when wipe day arrives?
The average peak on its recent wipes was 521 players. 7 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does Rustafied.com - US Long - Large hold in the rankings?
In North America, Rustafied.com - US Long - Large is #102, and overall it is #610 on player hours over the last seven days, in the top 3% of all ranked servers.
What does the population on Rustafied.com - US Long - Large look like?
Rustafied.com - US Long - Large is showing 16 players right now, with 100 slots in total. It peaked at 71 and averaged 24 players over the last seven days. The highest average in the last 48 hours came at 00:00 UTC, with 29 players.
Lists and filters
What do Rustafied.com - US Long - Large's tags stand for?
The game's browser takes its cue from the tags Rustafied.com - US Long - Large has set: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts16 (Group limit): Teams cap out at 16; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus1 (Region code): It is filed under the region code us1; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; ^q (Premium): Rust's premium status is required to join; NA (North America): In the server browser it appears under North America; rustmaps (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Rustafied.com - US Long - Large?
These Rust Server Score lists count Rustafied.com - US Long - Large among them: Rust tutorial servers, graded, Official Rust servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Rules and settings
Which rules does Rustafied.com - US Long - Large enforce, and what are its settings?
You will find no gather rate in the name of Rustafied.com - US Long - Large. A group here can reach 16 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Rust's in-game Official tab carries it. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. Rust's premium status is required to join. The server runs Valve's anti-cheat, VAC.
Rustafied.com - US Long - Large runs which map?
The map on Rustafied.com - US Long - Large is custom at size 4,500, and because the file is published you can download it from this page.
Connecting
What is the way to join Rustafied.com - US Long - Large?
To connect, start Rust, press F1, and type client.connect 104.143.2.103:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. Rust's premium status is required to join. You can find its website at https://forum.rustafied.com/store/product/16-us-long-iii/.
Server tags
what each one means
Published asmp100,ptrak,$rus1,v2635,^m,^v,NA,^t,gmrust,cs168909,^q,ts16,rustmaps
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts16
Group limitTeams cap out at 16.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus1
Region codeIt is filed under the region code us1.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
Mods and access
^q
PremiumRust's premium status is required to join.
Region
NA
North AmericaIn the server browser it appears under North America.
Other
rustmaps
Custom tagNot one of Rust's standard tags, it comes from a plugin or the owner.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in standing (A+); momentum is the one to work on (F).