On the class lists: C (60), with population over 48 hours and no performance mark.
Players now21/ 4005% full
7-day average77peak 166
Rank#238top 1%
Last wipe26d agomonthly schedule
Next wipe8d 5hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
19/ 100
F
A quiet classroom so far: 77 of 400 on average. Plenty of space to grow.
Standingrank on player hours
99/ 100
A+
Near the very top of the school: #238 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 142 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
29/ 100
F
Lost ground: down 98 places this week. A strong wipe could turn it round.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 1% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h.
The force wipe · high confidence
wipe-day peak399players, last three wipes
Coming wipes
8d 5hThu 5 Nov, 19:00 UTCFW
36d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 399, 3 hours in, with 223 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:40 UTCFW26d ago
399+223 queue
–
running
27
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [US East] Facepunch Premium 1 based in?
The name of [US East] Facepunch Premium 1 points to North America, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 40.160.19.51:28015 is the address to use.
How dependable is [US East] Facepunch Premium 1, and is it online at the moment?
You can join now: [US East] Facepunch Premium 1 is online. About 23 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does [US East] Facepunch Premium 1 run?
It averaged 142 server fps over the last 48 hours, with a low of 94. Up to 300,508 entities were in the world, covering buildings, deployables and the rest. Up to 9,772 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is [US East] Facepunch Premium 1 running?
The server [US East] Facepunch Premium 1 is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does [US East] Facepunch Premium 1 wipe, and how often?
[US East] Facepunch Premium 1 wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. It has been running its current world for 26 days 19 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on [US East] Facepunch Premium 1?
Across its recent wipes, the busiest moments averaged 399 players. With 223 players queued, the latest wipe's crowd peaked 3 hours after it started.
Player count
Where does [US East] Facepunch Premium 1 sit among Rust servers?
In the top 1% of all ranked servers, [US East] Facepunch Premium 1 sits at #238 for player hours over the last seven days.
What does the population on [US East] Facepunch Premium 1 look like?
Right now, 21 players are on [US East] Facepunch Premium 1, which has 400 slots. It peaked at 166 and averaged 77 players over the last seven days. The highest average in the last 48 hours came at 01:00 UTC, with 142 players.
Tags and filters
What is meant by the tags on [US East] Facepunch Premium 1?
You'll see [US East] Facepunch Premium 1 tagged with official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp400 (Max players): 400 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; ^q (Premium): Rust's premium status is required to join; sc2 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which person or group runs [US East] Facepunch Premium 1?
The same operator most likely runs [US East] Facepunch Premium 1 and the 124 other servers we track that also publish a playrust.com hostname.
Which lists and filters on Rust Server Score show [US East] Facepunch Premium 1?
These Rust Server Score lists count [US East] Facepunch Premium 1 among them: Rust tutorial servers, graded, Official Rust servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 50+ on average; Boxes: Official only.
Rules and settings
Which rules does [US East] Facepunch Premium 1 enforce, and what are its settings?
Nothing in the name of [US East] Facepunch Premium 1 states a gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Rust lists it in the Official tab in game. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. Rust's premium status is required to join. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map [US East] Facepunch Premium 1 uses?
The game generates the procedural map on [US East] Facepunch Premium 1 at size 4,500 with seed 1377699477. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto [US East] Facepunch Premium 1?
Enter client.connect 40.160.19.51:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Rust's premium status is required to join.
Server tags
what each one means
Published asmp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,^q,sc2,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeSurvival in the standard Rust style.
mp400
Max players400 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
Mods and access
^q
PremiumRust's premium status is required to join.
Other
sc2
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).