On the class lists: C (60), with population over 48 hours and no performance mark.
Players now25/ 3507% full
7-day average31peak 78
Rank#488top 2%
Last wipe26d agomonthly schedule
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
9/ 100
F
A quiet classroom so far: 31 of 350 on average. Plenty of space to grow.
Standingrank on player hours
98/ 100
A+
Well up the rankings: #488 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 146 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 93 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 2% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h.
The force wipe · high confidence
wipe-day peak162players, last three wipes
Coming wipes
9d 0hThu 5 Nov, 19:00 UTCFW
37d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 162, 46 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:39 UTCFW26d ago
162
–
running
9
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
[EA] Facepunch 3 leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 43.239.138.84:28015.
Is [EA] Facepunch 3 up, and how steady is its uptime?
The server is up: [EA] Facepunch 3 is online now. About 11 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is [EA] Facepunch 3 smooth to play on?
It never fell below 102 server fps in the last 48 hours, averaging 146. Buildings, deployables and everything else in the world added up to as many as 177,426 entities. Up to 62,964 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is [EA] Facepunch 3 on?
Rust network protocol 2635 and build 168909 on Windows is what [EA] Facepunch 3 runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does [EA] Facepunch 3 reset?
The force wipe each month is the only wipe [EA] Facepunch 3 takes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. 26 days have passed since this world was made. The tags show a monthly wipe schedule.
What happens on [EA] Facepunch 3 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 162 players. The crowd on the latest wipe was largest 46 hours after it began.
Player count
What position does [EA] Facepunch 3 hold in the rankings?
In the top 2% of all ranked servers, [EA] Facepunch 3 sits at #488 for player hours over the last seven days.
Is [EA] Facepunch 3 a busy server?
[EA] Facepunch 3 is showing 25 players right now, with 350 slots in total. Averaging 31 players over seven days, it peaked at 78. The busiest time in the last 48 hours was 13:00 UTC, with an average of 60 players.
Lists and filters
What do [EA] Facepunch 3's tags stand for?
You'll see [EA] Facepunch 3 tagged with official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, played by the standard rules; mp350 (Max players): 350 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; sc2 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who operates [EA] Facepunch 3?
124 other servers we track also use a playrust.com hostname, so they and [EA] Facepunch 3 most likely share an operator.
Where does [EA] Facepunch 3 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [EA] Facepunch 3 among them: Rust tutorial servers, graded, Official Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 25+ on average; Boxes: Official only.
Map and rules
How is [EA] Facepunch 3 set up, and what rules does it keep?
You will find no gather rate in the name of [EA] Facepunch 3. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Rust's in-game Official tab carries it. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [EA] Facepunch 3?
[EA] Facepunch 3 runs a game-generated procedural map at size 4,500, seed 1574747206. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
What is the way to join [EA] Facepunch 3?
To connect, start Rust, press F1, and type client.connect 43.239.138.84:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeRust survival, played by the standard rules.
mp350
Max players350 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
Other
sc2
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).