On the class lists: C+ (66), with population over 48 hours and no performance mark.
Players now152/ 35043% full
7-day average177peak 343
Rank#68top 0.3%
Last wipe27d agomonthly schedule
Next wipe7d 23hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
51/ 100
D
Room for more players: 177 of 350 on average.
Standingrank on player hours
100/ 100
A+
Near the very top of the school: #68 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 111 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 23 places this week. A strong wipe could turn it round.
A good term.
Strongest in standing (A+); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 0.3% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h.
The force wipe · high confidence
wipe-day peak347players, last three wipes
Coming wipes
7d 23hThu 5 Nov, 19:00 UTCFW
35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 347, 2 hours in, with 248 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:45 UTCFW27d ago
347+248 queue
–
running
27
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The name of [EU East] Facepunch 4 points to Europe, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 57.128.211.29:28015.
How dependable is [EU East] Facepunch 4, and is it online at the moment?
Right now, [EU East] Facepunch 4 is online. About 4 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
How well does [EU East] Facepunch 4 run?
It averaged 111 server fps over the last 48 hours, with a low of 52. Up to 378,626 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 12,498 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is [EU East] Facepunch 4 running?
Rust network protocol 2635 and build 168909 on Windows is what [EU East] Facepunch 4 runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does [EU East] Facepunch 4 reset?
Once a month, [EU East] Facepunch 4 wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 27 days 1 hours. The tags show a monthly wipe schedule.
What happens on [EU East] Facepunch 4 when wipe day arrives?
The average peak on its recent wipes was 347 players. With 248 players queued, the latest wipe's crowd peaked 2 hours after it started.
Player numbers
Where does [EU East] Facepunch 4 sit among Rust servers?
In the top 0.3% of all ranked servers, [EU East] Facepunch 4 sits at #68 for player hours over the last seven days.
How many players does [EU East] Facepunch 4 usually have?
Right now, 152 players are on [EU East] Facepunch 4, which has 350 slots. The seven-day average is 177 players, with a peak of 343. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 210 players.
Tags
What do [EU East] Facepunch 4's tags stand for?
The game's browser takes its cue from the tags [EU East] Facepunch 4 has set: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, played by the standard rules; mp350 (Max players): Its slot count is 350; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^t (Tutorial on): This server lets newcomers begin with Facepunch's tutorial; sc2 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which person or group runs [EU East] Facepunch 4?
The same operator most likely runs [EU East] Facepunch 4 and the 124 other servers we track that also publish a playrust.com hostname.
Where does [EU East] Facepunch 4 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [EU East] Facepunch 4 among them: Rust tutorial servers, graded, European Rust servers, graded, Official Rust servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 100; Average players: 100+ on average; Boxes: Official only.
Server rules
What settings and rules apply on [EU East] Facepunch 4?
You will find no gather rate in the name of [EU East] Facepunch 4. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Rust lists it in the Official tab in game. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Which map is in play on [EU East] Facepunch 4?
[EU East] Facepunch 4 runs a game-generated procedural map at size 4,500, seed 1090998289. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
How do you get onto [EU East] Facepunch 4?
Enter client.connect 57.128.211.29:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeRust survival, played by the standard rules.
mp350
Max playersIts slot count is 350.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^t
Tutorial onThis server lets newcomers begin with Facepunch's tutorial.
Other
sc2
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A good term. Strongest in standing (A+); momentum is the one to work on (F).