On the class lists: C+ (65), with population over 48 hours and no performance mark.
Players now139/ 35040% full
7-day average96peak 333
Rank#184top 0.8%
Last wipe27d agomonthly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
27/ 100
F
A quiet classroom so far: 96 of 350 on average. Plenty of space to grow.
Standingrank on player hours
99/ 100
A+
Near the very top of the school: #184 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 136 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
40/ 100
F
Slipped a little: down 35 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 0.8% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h.
The force wipe · high confidence
wipe-day peak346players, last three wipes
Coming wipes
8d 0hThu 5 Nov, 19:00 UTCFW
36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 346, 25 hours in, with 224 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:43 UTCFW27d ago
346+224 queue
–
running
41
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on [EU East] Facepunch 5, but its name indicates Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. 57.128.211.32:28015 is the address to use.
How dependable is [EU East] Facepunch 5, and is it online at the moment?
Right now, [EU East] Facepunch 5 is online. According to its reported uptime, the last restart was about 4 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Does [EU East] Facepunch 5 perform well?
It never fell below 80 server fps in the last 48 hours, averaging 136. Up to 297,549 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 9,846 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is [EU East] Facepunch 5 running?
The server [EU East] Facepunch 5 is on Rust network protocol 2635 and build 168909 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
On what schedule does [EU East] Facepunch 5 reset?
Once a month, [EU East] Facepunch 5 wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 27 days 1 hours have passed since this world was made. Its tags list a monthly wipe schedule.
What happens on [EU East] Facepunch 5 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 346 players. The latest wipe peaked 25 hours in, with 224 more players queued at that point.
Player count
Where does [EU East] Facepunch 5 sit among Rust servers?
Over the last seven days, [EU East] Facepunch 5 has #184 for player hours, in the top 0.8% of all ranked servers.
Is [EU East] Facepunch 5 a busy server?
Right now, 139 players are on [EU East] Facepunch 5, which has 350 slots. The seven-day average is 96 players, with a peak of 333. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 174 players.
Lists and filters
What do [EU East] Facepunch 5's tags stand for?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp350 (Max players): 350 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; sc2 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one are the tags [EU East] Facepunch 5 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who operates [EU East] Facepunch 5?
The same operator most likely runs [EU East] Facepunch 5 and the 124 other servers we track that also publish a playrust.com hostname.
Where does [EU East] Facepunch 5 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [EU East] Facepunch 5 among them: Rust tutorial servers, graded, European Rust servers, graded, Official Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 100; Average players: 50+ on average; Boxes: Official only.
Server rules
Which rules does [EU East] Facepunch 5 enforce, and what are its settings?
Nothing in the name of [EU East] Facepunch 5 states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The in-game Official tab of Rust includes it. The vanilla label is its own: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Can you tell me which map [EU East] Facepunch 5 uses?
A procedural map of size 4,500 and seed 652835522, generated by the game, is what [EU East] Facepunch 5 runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to [EU East] Facepunch 5?
To connect, start Rust, press F1, and type client.connect 57.128.211.32:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp350
Max players350 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
Other
sc2
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).