On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now30/ 30010% full
7-day average25peak 51
Rank#583top 3%
Last wipe26d agomonthly schedule
Next wipe9d 0hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
8/ 100
F
A quiet classroom so far: 25 of 300 on average. Plenty of space to grow.
Standingrank on player hours
97/ 100
A+
Well up the rankings: #583 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 154 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
34/ 100
F
Lost ground: down 187 places this week. A strong wipe could turn it round.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···F···
·······
·······
·······
··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h.
The force wipe · high confidence
wipe-day peak298players, last three wipes
Coming wipes
9d 0hThu 5 Nov, 19:00 UTCFW
37d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 298, 2 hours in, with 73 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:40 UTCFW26d ago
298+73 queue
–
running
44
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for [EA] Facepunch 2. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 103.194.164.43:28015.
Is [EA] Facepunch 2 up, and how steady is its uptime?
The server is up: [EA] Facepunch 2 is online now. The uptime it reports puts the last restart at about 12 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does [EA] Facepunch 2 perform well?
The average over the last 48 hours was 154 server fps, and it never went below 118. Up to 183,187 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 7,104 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is [EA] Facepunch 2 on?
You will find [EA] Facepunch 2 on Rust network protocol 2635 and build 168909, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does [EA] Facepunch 2 reset?
[EA] Facepunch 2 wipes with the force wipe and at no other time. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 26 days. Its tags list a monthly wipe schedule.
What happens on [EA] Facepunch 2 when wipe day arrives?
The average peak on its recent wipes was 298 players. The latest wipe peaked 2 hours in, with 73 more players queued at that point.
Player numbers
Where does [EA] Facepunch 2 place in the wider field of Rust servers?
In the top 3% of all ranked servers, [EA] Facepunch 2 sits at #583 for player hours over the last seven days.
Is [EA] Facepunch 2 a busy server?
Right now, 30 players are on [EA] Facepunch 2, which has 300 slots. Averaging 25 players over seven days, it peaked at 51. The highest average in the last 48 hours came at 10:00 UTC, with 39 players.
Tags
What do [EA] Facepunch 2's tags stand for?
The game's browser takes its cue from the tags [EA] Facepunch 2 has set: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp300 (Max players): 300 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): The server wipes once a month, with the force wipe from Facepunch; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^t (Tutorial on): Facepunch's tutorial is available for new players on this server; sc3 (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which person or group runs [EA] Facepunch 2?
124 other servers we track also use a playrust.com hostname, so they and [EA] Facepunch 2 most likely share an operator.
Where does [EA] Facepunch 2 appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [EA] Facepunch 2: Rust tutorial servers, graded, Official Rust servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Map and rules
How is [EA] Facepunch 2 set up, and what rules does it keep?
The name of [EA] Facepunch 2 gives no gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The in-game Official tab of Rust includes it. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Which map is in play on [EA] Facepunch 2?
A procedural map of size 4,500 and seed 334048073, generated by the game, is what [EA] Facepunch 2 runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto [EA] Facepunch 2?
To connect, start Rust, press F1, and type client.connect 103.194.164.43:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc3,ts8
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeSurvival in the standard Rust style.
mp300
Max players300 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyThe server wipes once a month, with the force wipe from Facepunch.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^t
Tutorial onFacepunch's tutorial is available for new players on this server.
Other
sc3
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).