On the class lists: C (60), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average0peak 2
Rank#4,946top 22%
Last wipe2d agono schedule published
Next wipe4d 20hMon 2 Nov, 18:55 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
78/ 100
B
Holds a respectable place: #4,946 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
80/ 100
B+
Holds its players well after a wipe: 80% of wipes kept half their crowd.
Momentumrank now against a week ago
46/ 100
D
Slipped a little: down 445 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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W······
W··F···
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W··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Monday 2 November, 18:55 UTC, in 4d 20h.
Every Monday at 18:55 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held80%else halves by day 2
Coming wipes
4d 20hMon 2 Nov, 18:55 UTC
7d 20hThu 5 Nov, 19:00 UTCFW
11d 20hMon 9 Nov, 18:55 UTC
18d 20hMon 16 Nov, 18:55 UTC
25d 20hMon 23 Nov, 18:55 UTC
32d 20hMon 30 Nov, 18:55 UTC
35d 20hThu 3 Dec, 19:00 UTCFW
39d 20hMon 7 Dec, 18:55 UTC
The first 48 hours of its last wipes
Mon 26 OctMon 12 OctMon 5 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 18:55 UTC2d ago
2
–
running
0
Mon 12 Oct, 18:55 UTC16d ago
2
✓ held half
14 days
0
Mon 5 Oct, 18:55 UTC23d ago
2
✓ held half
7 days
1
Thu 1 Oct, 17:55 UTCFW27d ago
3
halved by day 2
4 days
0
Mon 28 Sep, 18:55 UTC30d ago
3
✓ held half
3 days
0
Mon 21 Sep, 18:55 UTC37d ago
4
✓ held half
7 days
0
Mon 14 Sep, 18:58 UTC44d ago
3
halved by day 3
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop?
10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 104.143.2.206:28032 is the address to use.
How reliable is 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop, and is it up?
You can join now: 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop is online. The uptime it reports puts the last restart at about 7 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop smooth to play on?
The average over the last 48 hours was 30 server fps, and it never went below 26. Buildings, deployables and everything else in the world added up to as many as 117,115 entities. Up to 4,365 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop running?
Rust network protocol 2635 and build 168909 on Windows is what 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop runs. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop wipe, and how often?
The wipe rhythm on 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop is every Monday at 18:55 UTC. It is due to wipe next on Monday 2 November at 18:55 UTC. 2 days 3 hours have passed since this world was made.
What should you expect from wipe day on 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop?
Recent wipes have peaked at 2 players on average. Peak numbers came 3 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 80% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Player numbers
What position does 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop hold in the rankings?
Over the last seven days, 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop has #4,946 for player hours, in the top 22% of all ranked servers.
What does the population on 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop look like?
With 50 slots available, 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop currently has 1 players. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 14:00 UTC, with 2 players.
Tags
What do 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop's tags stand for?
You'll see 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Plugin framework: Carbon; rustmaps (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which person or group runs 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop?
3 other servers we track also use a frontlinerust.com hostname, so they and 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop most likely share an operator.
Which Rust Server Score filters and lists feature 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop?
These Rust Server Score lists count 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop among them: 10x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 10x.
Map and rules
What settings and rules apply on 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop?
The name of 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop points to a 10x gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop runs which map?
The map on 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop is custom at size 4,500, and because the file is published you can download it from this page.
Connecting
What is the way to join 10/26 RustyRemains 10x Weekly SOLO/DUO/TRIO Loot+/Shop?
To connect, start Rust, press F1, and type client.connect 104.143.2.206:28032. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rustyremains.com/.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,rustmaps,^z,^y
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonPlugin framework: Carbon.
Other
rustmaps
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).