On the class lists: D (47), with population over 48 hours and no performance mark.
Players now10/ 2005% full
7-day average24peak 58
Rank#608top 3% · #103 in NA
Last wipe12d agobiweekly schedule
Next wipe8d 10hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
12/ 100
F
A quiet classroom so far: 24 of 200 on average. Plenty of space to grow.
Standingrank on player hours
97/ 100
A+
Well up the rankings: #608 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
34/ 100
F
Lost ground: down 190 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in uptime (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 3% of all ranked servers, top 5% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h.
The force wipe · high confidence
usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak136players, last three wipes
crowd held0%else halves by day 6
Coming wipes
8d 10hThu 5 Nov, 19:00 UTCFW
15d 10hThu 12 Nov, 18:59 UTC
36d 10hThu 3 Dec, 19:00 UTCFW
43d 10hThu 10 Dec, 18:59 UTC
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 17 Sep
Players each hour, from the hour of the wipe. The latest peaked at 89, 9 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 18:59 UTC12d ago
89
–
running
23
Thu 1 Oct, 18:01 UTCFW26d ago
94
halved by day 8
14 days
12
Thu 17 Sep, 18:59 UTC40d ago
226
halved by day 4
14 days
16
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The NA tag on Rusty Moose |US Low| puts it in North America. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 104.143.2.23:28010 is the address to use.
How dependable is Rusty Moose |US Low|, and is it online at the moment?
You can join now: Rusty Moose |US Low| is online. According to its reported uptime, the last restart was about 17 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is Rusty Moose |US Low| smooth to play on?
It never fell below 30 server fps in the last 48 hours, averaging 30. Buildings, deployables and everything else in the world added up to as many as 107,142 entities. At its highest, it used 4,086 MB of memory. Players feel lag when fps drops and entities pile up.
Which Rust version is Rusty Moose |US Low| running?
You will find Rusty Moose |US Low| on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
On what schedule does Rusty Moose |US Low| reset?
The wipe rhythm on Rusty Moose |US Low| is every 4 weeks on Thursday at 18:59 UTC. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 12 days 13 hours. Its tags give a wipe schedule of every two weeks.
What happens on Rusty Moose |US Low| when wipe day arrives?
Across its recent wipes, the busiest moments averaged 136 players. 9 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 6 in the wipes where it did not hold.
Player count
Where does Rusty Moose |US Low| place in the wider field of Rust servers?
In North America, Rusty Moose |US Low| is #103, and overall it is #608 on player hours over the last seven days, in the top 3% of all ranked servers.
What does the population on Rusty Moose |US Low| look like?
Right now, 10 players are on Rusty Moose |US Low|, which has 200 slots. The seven-day average is 24 players, with a peak of 58. Over the last 48 hours, the peak hour was 02:00 UTC, averaging 28 players.
Lists and filters
What do Rusty Moose |US Low|'s tags stand for?
You'll see Rusty Moose |US Low| tagged with official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 slots are available; ts6 (Group limit): Teams cap out at 6; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; NA (North America): In the server browser it appears under North America in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind Rusty Moose |US Low|?
A moose.gg hostname is published by Rusty Moose |US Low| and by 28 other tracked servers, which suggests one operator.
Which lists and filters on Rust Server Score show Rusty Moose |US Low|?
These Rust Server Score lists count Rusty Moose |US Low| among them: Official Rust servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Rules and settings
Which rules does Rusty Moose |US Low| enforce, and what are its settings?
Nothing in the name of Rusty Moose |US Low| states a gather rate. You can play in groups of up to 6 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Rust lists it in the Official tab in game. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Rusty Moose |US Low| runs which map?
Rusty Moose |US Low| runs a game-generated procedural map at size 3,500, seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Moose Maps.
Connecting
What is the way to join Rusty Moose |US Low|?
Enter client.connect 104.143.2.23:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://moose.gg.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,ts6
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeSurvival in the standard Rust style.
mp200
Max players200 slots are available.
ts6
Group limitTeams cap out at 6.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); wipes are the one to work on (F).