On the class lists: C+ (65), with population over 48 hours and no performance mark.
Players now427/ 47590% full
7-day average182peak 889
Rank#60top 0.3% · #10 in NA
Last wipe21h agoweekly schedule
Next wipe6d 2hMon 2 Nov, 18:59 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
38/ 100
F
Room for more players: 182 of 475 on average.
Standingrank on player hours
100/ 100
A+
Near the very top of the school: #60 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
48/ 100
D
Needs to work on its frame rate: 29 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
68/ 100
C+
Climbing fast: up 21 places this week.
A fair term, with more to come.
Strongest in standing (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 0.3% of all ranked servers, top 0.5% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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W·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Monday 2 November, 18:59 UTC, in 6d 2h.
Every Monday at 18:59 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm86%of its recent wipes
wipe-day peak881players, last three wipes
crowd held0%else halves by day 2
Coming wipes
6d 2hMon 2 Nov, 18:59 UTC
9d 2hThu 5 Nov, 19:00 UTCFW
13d 2hMon 9 Nov, 18:59 UTC
20d 2hMon 16 Nov, 18:59 UTC
27d 2hMon 23 Nov, 18:59 UTC
34d 2hMon 30 Nov, 18:59 UTC
37d 2hThu 3 Dec, 19:00 UTCFW
41d 2hMon 7 Dec, 18:59 UTC
The first 48 hours of its last wipes
Mon 19 OctMon 12 OctMon 5 Oct
Players each hour, from the hour of the wipe. The latest peaked at 843, 5 hours in, with 232 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 18:59 UTC21h ago
–
–
running
191
Mon 19 Oct, 18:59 UTC7d ago
843+232 queue
halved by day 2
7 days
170
Mon 12 Oct, 18:59 UTC14d ago
990+549 queue
halved by day 2
7 days
258
Mon 5 Oct, 18:58 UTC21d ago
810+183 queue
halved by day 2
7 days
125
Sun 4 Oct, 23:41 UTC22d ago
810+183 queue
–
0.8 days
46
Mon 21 Sep, 19:01 UTC35d ago
888+380 queue
halved by day 2
13.2 days
142
Mon 14 Sep, 19:01 UTC42d ago
886+1 queue
halved by day 2
7 days
36
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Rusty Moose |US Mondays| based in?
In North America, according to its own listing, sits Rusty Moose |US Mondays|, with the NA tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 205.178.168.77:28010.
Is Rusty Moose |US Mondays| up, and how steady is its uptime?
You can join now: Rusty Moose |US Mondays| is online. The uptime it reports puts the last restart at about 1 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Is Rusty Moose |US Mondays| smooth to play on?
It averaged 29 server fps over the last 48 hours, with a low of 17. At its peak, it held 269,810 entities, including buildings, deployables and all else in the world. Up to 11,285 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Rusty Moose |US Mondays| running?
You will find Rusty Moose |US Mondays| on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Rusty Moose |US Mondays| wipe, and how often?
Wipes come every Monday at 18:59 UTC on Rusty Moose |US Mondays|. Monday 2 November at 18:59 UTC is the date set for its next wipe. 21 hours have passed since this world was made. Wipes are scheduled weekly, according to its tags.
What should you expect from wipe day on Rusty Moose |US Mondays|?
Recent wipes have peaked at 881 players on average. With 232 players queued, the latest wipe's crowd peaked 5 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. In the other wipes it slipped under half by day 2.
Population
Where does Rusty Moose |US Mondays| place in the wider field of Rust servers?
In North America, Rusty Moose |US Mondays| is #10, and overall it is #60 on player hours over the last seven days, in the top 0.3% of all ranked servers.
What does the population on Rusty Moose |US Mondays| look like?
Rusty Moose |US Mondays| is showing 427 players right now, with 475 slots in total. It peaked at 889 and averaged 182 players over the last seven days. Over the last 48 hours, the peak hour was 20:00 UTC, averaging 879 players.
Lists and filters
What is meant by the tags on Rusty Moose |US Mondays|?
The game's browser takes its cue from the tags Rusty Moose |US Mondays| has set: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust style; mp475 (Max players): 475 slots are available; ts12 (Group limit): Teams cap out at 12; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; NA (North America): In the server browser it appears under North America. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Who is behind Rusty Moose |US Mondays|?
27 other servers we track also use a moose.gg hostname, so they and Rusty Moose |US Mondays| most likely share an operator.
Which Rust Server Score filters and lists feature Rusty Moose |US Mondays|?
These Rust Server Score lists count Rusty Moose |US Mondays| among them: Official Rust servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla and No plugins at all; Server tag: Weekly ^w and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Players now: At least 200; Average players: 100+ on average; Boxes: Official only.
Rules and settings
How is Rusty Moose |US Mondays| set up, and what rules does it keep?
The name of Rusty Moose |US Mondays| gives no gather rate. A group here can reach 12 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Rust's in-game Official tab carries it. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Rusty Moose |US Mondays|?
The game generates the procedural map on Rusty Moose |US Mondays| at size 4,500 with seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Moose Maps.
Connecting
How should you connect to Rusty Moose |US Mondays|?
Enter client.connect 205.178.168.77:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://moose.gg.
Server tags
what each one means
Published asmp475,ptrak,$r?,v2635,^w,^v,NA,gmrust,cs168909,ts12
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust
Game modeSurvival in the standard Rust style.
mp475
Max players475 slots are available.
ts12
Group limitTeams cap out at 12.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyIt wipes weekly.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in standing (A+); wipes are the one to work on (F).