On the class lists: F (43), with population over 48 hours and no performance mark.
Players now0/ 1600% full
7-day average0peak 4
Rank#5,185top 23%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 160 on average. Plenty of space to grow.
Standingrank on player hours
77/ 100
B
Holds a respectable place: #5,185 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
12/ 100
F
Needs to work on its frame rate: 7 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 625 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap12.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 5.5
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctSun 20 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 03:14 UTC13d ago
3
–
running
0
Thu 1 Oct, 21:10 UTCFW26d ago
5
halved by day 4
13.3 days
0
Sun 20 Sep, 18:18 UTC38d ago
2
halved by day 7
11.1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for The Chill Zone. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 104.143.3.231:28029.
How dependable is The Chill Zone, and is it online at the moment?
Right now, The Chill Zone is online. About 5 days 19 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is The Chill Zone smooth to play on?
It averaged 7 server fps over the last 48 hours, with a low of 5. Buildings, deployables and everything else in the world added up to as many as 111,477 entities. Memory use reached up to 4,628 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is The Chill Zone running?
Rust network protocol 2635 and build 168909 on Linux is what The Chill Zone runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does The Chill Zone wipe, and how often?
No next wipe can be predicted for The Chill Zone, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 13 days 16 hours.
What happens on The Chill Zone when wipe day arrives?
Across its recent wipes, the busiest moments averaged 3 players. Peak numbers came 37 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 5.5.
Player numbers
Where does The Chill Zone place in the wider field of Rust servers?
In the top 23% of all ranked servers, The Chill Zone sits at #5,185 for player hours over the last seven days.
How many players does The Chill Zone usually have?
Right now, 0 players are on The Chill Zone, which has 160 slots. The seven-day average is 0 players, with a peak of 4. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 1 players.
Lists and filters
How should you read the tags on The Chill Zone?
You'll see The Chill Zone tagged with gmrust (Game mode): Survival in the standard Rust style; mp160 (Max players): The server holds 160 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature The Chill Zone?
Rust Server Score lists that include The Chill Zone: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Map and rules
How is The Chill Zone set up, and what rules does it keep?
Nothing in the name of The Chill Zone states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map The Chill Zone uses?
A procedural map of size 4,350 and seed 1193930318, generated by the game, is what The Chill Zone runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join The Chill Zone?
To connect, start Rust, press F1, and type client.connect 104.143.3.231:28029. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp160,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp160
Max playersThe server holds 160 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).