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Every Rust server graded on real, live numbers. 89,289 players on the roll · 11,829 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 104.143.3.231:28029
Name of server

The Chill Zone

RegisterPresentOnline
Region–
Address104.143.3.231:28029
Last checked2h ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

38 out of 100, the average of 6 subjects

On the class lists: F (43), with population over 48 hours and no performance mark.

Players now 0/ 160 0% full
7-day average0peak 4
Rank#5,185top 23%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 160 on average. Plenty of space to grow.
Standingrank on player hours 77/ 100 Holds a respectable place: #5,185 on player hours.
Uptimehours on the list, last 48 96/ 100 Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours 12/ 100 Needs to work on its frame rate: 7 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 44/ 100 Slipped a little: down 625 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in uptime (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
00.511.5220:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

3 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.2 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 5.5

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSun 20 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 03:14 UTC13d ago 3 – running 0
Thu 1 Oct, 21:10 UTC FW26d ago 5 halved by day 4 13.3 days 0
Sun 20 Sep, 18:18 UTC38d ago 2 halved by day 7 11.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 157 on average
205 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 127 on average
121 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
183 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 90 on average
126 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
19 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
50 / 1000

Quick answers

from the figures on this page

Server facts

Where in the world is The Chill Zone?

No region is published for The Chill Zone. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 104.143.3.231:28029.

How dependable is The Chill Zone, and is it online at the moment?

Right now, The Chill Zone is online. About 5 days 19 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.

Is The Chill Zone smooth to play on?

It averaged 7 server fps over the last 48 hours, with a low of 5. Buildings, deployables and everything else in the world added up to as many as 111,477 entities. Memory use reached up to 4,628 MB. Lag is what players feel when fps is low and the entity count climbs.

Which Rust version is The Chill Zone running?

Rust network protocol 2635 and build 168909 on Linux is what The Chill Zone runs. To join, your game must use the same protocol; Steam handles the update.

Wipe schedule

When does The Chill Zone wipe, and how often?

No next wipe can be predicted for The Chill Zone, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 13 days 16 hours.

What happens on The Chill Zone when wipe day arrives?

Across its recent wipes, the busiest moments averaged 3 players. Peak numbers came 37 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 5.5.

Player numbers

Where does The Chill Zone place in the wider field of Rust servers?

In the top 23% of all ranked servers, The Chill Zone sits at #5,185 for player hours over the last seven days.

How many players does The Chill Zone usually have?

Right now, 0 players are on The Chill Zone, which has 160 slots. The seven-day average is 0 players, with a peak of 4. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 1 players.

Lists and filters

How should you read the tags on The Chill Zone?

You'll see The Chill Zone tagged with gmrust (Game mode): Survival in the standard Rust style; mp160 (Max players): The server holds 160 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which Rust Server Score filters and lists feature The Chill Zone?

Rust Server Score lists that include The Chill Zone: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Map and rules

How is The Chill Zone set up, and what rules does it keep?

Nothing in the name of The Chill Zone states a gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. VAC, Valve's anti-cheat, is enabled.

Can you tell me which map The Chill Zone uses?

A procedural map of size 4,350 and seed 1193930318, generated by the game, is what The Chill Zone runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.

Connecting

What is the way to join The Chill Zone?

To connect, start Rust, press F1, and type client.connect 104.143.3.231:28029. Or click Launch Rust here, which launches Rust through Steam and joins you.

Server tags

what each one means

Published as mp160,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp160
Max players The server holds 160 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code There is no region code on this server.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; you will find it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.