On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 2
Rank#13,584top 61%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
39/ 100
F
Working its way up from the back of the class: #13,584 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 69 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
33/ 100
F
Lost ground: down 4,706 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
RUSTY RAIDERS 10X leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 104.169.154.191:28015.
How reliable is RUSTY RAIDERS 10X, and is it up?
You can join now: RUSTY RAIDERS 10X is online. The uptime it reports puts the last restart at about 11 hours ago. It was up 92% of the time over the last 7 full days, 154 of 168 hours. It was first seen by Rust Server Score on 6 October 2026.
Does RUSTY RAIDERS 10X perform well?
It never fell below 6 server fps in the last 48 hours, averaging 69. Up to 82,679 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 3,220 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
What Rust version is RUSTY RAIDERS 10X on?
You will find RUSTY RAIDERS 10X on Rust network protocol 2635 and build 167781, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does RUSTY RAIDERS 10X wipe, and how often?
The record holds too few of RUSTY RAIDERS 10X's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 22 days 7 hours.
Population
What position does RUSTY RAIDERS 10X hold in the rankings?
Over the last seven days, RUSTY RAIDERS 10X has #13,584 for player hours, in the top 61% of all ranked servers.
What does the population on RUSTY RAIDERS 10X look like?
With 100 slots available, RUSTY RAIDERS 10X currently has 0 players. The seven-day average is 0 players, with a peak of 2.
Tags and filters
How should you read the tags on RUSTY RAIDERS 10X?
You'll see RUSTY RAIDERS 10X tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): 100 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs167781 (Build): This runs on build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does RUSTY RAIDERS 10X appear in the Rust Server Score lists and filters?
Rust Server Score lists that include RUSTY RAIDERS 10X: 10x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.
Map and rules
What settings and rules apply on RUSTY RAIDERS 10X?
Going by its name, RUSTY RAIDERS 10X runs 10x gather. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on RUSTY RAIDERS 10X?
RUSTY RAIDERS 10X runs a game-generated procedural map at size 4,096, seed 767367229. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Getting in
How should you connect to RUSTY RAIDERS 10X?
To connect, start Rust, press F1, and type client.connect 104.169.154.191:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://rustyraiders.tebex.io.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max players100 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs167781
BuildThis runs on build 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).